Table 1.
Constructs and measures of the research items.
| Construct | Questionnaire items | Source |
|---|---|---|
| Experience | ||
| TY 1 | Users decide to use it by watching the introduction during the live game process | [11], [36] |
| TY 2 | Consumers gradually awaken their previous user experience memories during the gaming process | |
| TY 3 | The game platform will arouse consumers' interest and awaken their experience in real-time | |
| TY 4 | Game platforms will understand consumers' experience with games | |
| Interaction | ||
| HD 1 | Consumers value the fun and contextual relationship of games | [18], [19] |
| HD 2 | The game platform will be influenced by the game content and videos to decide whether to play the game or not | |
| HD 3 | You and your consumers establish resource relationships through game content, allowing both parties to understand each other | |
| HD 4 | You and your consumers continuously share and exchange experiences through game platform scenario simulation | |
| Impression | ||
| YX 1 | Consumers often discuss the connection between game content and fun | [20], [26] |
| YX 2 | Your game products or services can enhance consumers' perceived identity | |
| YX 3 | You and your consumers will apply game live streaming after-sales service impression to explore games | |
| YX 4 | You and your consumers will understand their views on game products or services | |
| Trust Theory | ||
| XR 1 | Consumers communicate their trust in games through game platforms | [10], [37] |
| XR 2 | Consumers will prioritize games with good reputation on gaming platforms | |
| XR 3 | The platform has a long-term cooperation and trust relationship with consumers | |
| XR 4 | Consumers will enjoy and rely on using gaming platforms and games. | |
| Brand Loyalty | ||
| ZCD1 | Consumers' impression of brand value can affect their purchasing behaviour | [3], [38] |
| ZCD2 | Consumers' impression of the quality and service of a certain game product can affect their subsequent purchasing behaviour | |
| ZCD3 | Consumers' impression of game product content can affect their purchasing behaviour | |
| ZCD4 | Consumers identify with the gaming product brand and make continuous purchases |