Table 6.
Post-test results.
Question | Question text | Response type | Results |
---|---|---|---|
Q1 | Will playing this game improve my confidence in gaming or using the internet? | Quantitative response (1–7 on a Likert scale) | n = 03 (14 %) |
n = 00 (00 %) | |||
n = 00 (00 %) | |||
n = 00 (00 %) | |||
n = 04 (18 %) | |||
n = 04 (18 %) | |||
n = 11 (50 %) | |||
Q2 | Do you think people of all ages who are not familiar with online devices or the Internet could play this game? | Quantitative response (1–7 on a Likert scale) | n = 00 (00 %) |
n = 01 (05 %) | |||
n = 02 (09 %) | |||
n = 01 (05 %) | |||
n = 02 (09 %) | |||
n = 06 (27 %) | |||
n = 10 (45 %) | |||
Q3 | How did you feel about your experience? | 1. Bad | n = 00 (00 %) |
2. Good | n = 10 (45 %) | ||
3. Very good | n = 05 (23 %) | ||
4. Excellent | n = 05 (23 %) | ||
5. No response | n = 02 (09 %) | ||
Q4 | What I liked the most about this experience is … | 1. Spend time with grandparents/grandchildren | n = 12 (28 %) |
2. The game | n = 09 (21 %) | ||
3. Socializing with others | n = 08 (18 %) | ||
4. Ensuring safety during COVID-19 | n = 05 (12 %) | ||
5. Exploring creativity and story | n = 08 (18 %) | ||
6. No response | n = 01 (02 %) | ||
Q5 | What I liked the least about this experience is … | 1. I liked everything. | n = 9 (41 %) |
2. Scoring system. | n = 4 (18 %) | ||
3. Disagreements. | n = 1 (04 %) | ||
4. Computer problems. | n = 2 (09 %) | ||
5. Game dynamics. | n = 1 (04 %) | ||
6. Others/No response. | n = 5 (23 %) | ||
Q6 | In this game, when we have been together, it has been different from other times because … | 1. Relationship with others |
n = 7 (28 %) |
2. Remote experience | n = 6 (24 %) | ||
3. Game typology | n = 1 (04 %) | ||
4. COVID-19 safety measures | n = 1 (04 %) | ||
5. Nothing new | n = 5 (20 %) | ||
6. No response | n = 5 (20 %) | ||
Q7 | Are you interested in introducing something new to your gaming experience? | 1. Nothing further to add. | n = 13 (59 %) |
2. Include avatars. | n = 01 (04 %) | ||
3. More emotions and categories needed. | n = 03 (14 %) | ||
4. Add game dynamics. | n = 01 (05 %) | ||
5. No response. | n = 04 (18 %) |