Table 2.
Outcome measures after participants played the VR-Hospa game and reliabilities of the scales used.
| Outcome assessments | Mean (SD) | Cronbach α | ||
| v-NOTECHSb | .93 | |||
|
|
Communication and interactionc | 4.3 (0.54) | .70 | |
|
|
Situation awareness and vigilancec | 4.1 (0.55) | .70 | |
|
|
Cooperation and team skillsc | 4.1 (0.55) | .84 | |
|
|
Leadership and managerial skillsc | 4.1 (0.50) | .79 | |
|
|
Decision-makingc | 4.1 (0.52) | .90 | |
| SSSCLd scale | .95 | |||
|
|
Satisfaction with the content and instructionsc | 4.3 (0.56) | .93 | |
|
|
Self-confidence in learningc | 4.2 (0.53) | .91 | |
| PQe | .92 | |||
|
|
Involvement (maximum score=84) | 57.6 (8.71) | .90 | |
|
|
Adaptation and immersion (maximum score=50) | 28.3 (4.95) | .85 | |
|
|
Sensory fidelity (maximum score=42) | 39.6 (5.95) | .80 | |
|
|
Interface quality (maximum score=21) | 11.0 (3.39) | .74 | |
aVR-Hosp: virtual reality hospital.
bv-NOTECHS: virtual nontechnical skills.
cMaximum score=5.
dSSSCL: Student Satisfaction and Self-Confidence in Learning.
ePQ: Presence Questionnaire.