Table 3.
The role of serious games in included papers.
| Characteristics | Serious game objective | ||
|
|
Cancer prevention (n=8) | Cancer care (n=55) | |
| Target outcome, n (%)a | |||
|
|
Serious game preference [7,55,56,62,63,67,68,70,75,79,84-86,90,92-98,101-104,108,110,111] | 4 (50) | 24 (44) |
|
|
Treatment adherence [69,95,101] | 0 (0) | 3 (6) |
|
|
Cancer education [34,55,56,80,95,101,105,106,109] | 3 (38) | 6 (11) |
|
|
Healthy behavior promotion [42,54,57,60,65,74,80,95,96,101,107] | 1 (13) | 10 (18) |
|
|
Symptom management [35,42,52,58,61,64,65,71-73,76,77,81-84,86-89,91,92,94,97,99,100,104,105] | 0 (0) | 28 (51) |
|
|
Symptom reporting [59,66,75,78,79,90,102] | 0 (0) | 7 (13) |
| Target symptom, n (%)a | |||
|
|
Psychological symptomsb [61,71-73,76,77,81,83,89,92,94,97,100] | 0 (0) | 13 (24) |
|
|
Physical symptomsc [35,42,52,58,65,81,83,86,99,104] | 0 (0) | 10 (18) |
|
|
Cognitive symptomsd [42,58,84,87,88,104] | 0 (0) | 6 (11) |
|
|
General side effectse [73,105] | 0 (0) | 2 (4) |
|
|
Otherf [64,82,87,91,104,105] | 0 (0) | 6 (11) |
aNote that the frequency numbers may not add up to the total number of studies (N=63), as some studies included more than one category. Percentages may also not add up to 100% due to rounding.
b“Psychological symptoms” includes papers that addressed “anxiety,” “depression,” “distress,” “emotional state,” “psychosocial symptoms,” or “psychological symptoms” in this study.
c“Physical symptoms” includes papers that addressed “endurance,” “fatigue,” “motor performance,” “nausea,” “pain,” or “physical activity” in this study.
d“Cognitive symptoms” includes papers that addressed “cognitive behavioral effects,” “cognitive function,” “functional capacity,” or “reading deficits” in this study.
e“General side effects” includes papers that addressed “side effects of chemotherapy” or “symptoms” (nonspecific) in this study.
f“Other” includes papers that addressed “activities of daily living,” “daily performance,” “quality of life,” or “sleep” in this study.