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. 2024 Jul 21;14(7):731. doi: 10.3390/brainsci14070731

Table 3.

Studies investigating the use of video games for fall prevention in older people.

Authors Sample Intervention Measures Results
De Bruin et al. (2011)
[68]
Total sample: n = 28;
experimental group: n = 11 (mean age: 86.8 ± 8.1);
control group: n = 17 (mean age: 85.2 ± 5.5)
Computer dancing games Gait assessment, ETGUG, fear of falling Significant improvement in dual tasks of walking and increased decrease in fear of falling in the experimental group
William et al.
(2011)
[69]
Total sample: n = 22, mean age: 83.86 ± 5.47 20 min training sessions with Nintendo’s Wii Fit activities BBS Significant improvement in balance scores after 12 weeks of training
Picchierri et al. (2012)
[70]
Total sample: n = 31, mean age: 86.2  ±  4.6;
experimental group: n = 15
Control group: n = 16
Training twice a week with a dance video game PPA, FPA, FES-I, gaze behaviour, gait analysis Significant improvement in step time and fast walking performance under dual task conditions in the experimental group
Kliem et al.
(2010)
[73]
Total sample: n = 22 (mean age 47.6 ± 13.1) Experimental group: training with the Nintendo Wii Fit TM Balance Board
Control group: traditional training
SEBT, ball-handling, ski slalom, balance bubble, dynamic balance Control group improved in SEBT and ball-handling; experimental group improved only in the ski slalom
Schoene et al.
(2013)
[71]
Total sample: n = 32;
experimental group: n = 15, mean age: 77.5 ± 4.5;
control group: n = 17, mean age. 78.4 ± 4.5
Dance Dance Revolution, 2–3 sessions per week for 15–20 min over 8 weeks CSRT, PPA Experimental group improved their CSRT and PPA scores, their postural sway, and contrast sensitivity
Nicholson et al. (2015)
[72]
Total sample: n = 41 (mean age: 74.5 ± 5.4);
experimental group: n = 19 (F = 12; M = 7, mean age: 75 ± 6);
control group: n = 22 (F = 15; M = 7, mean age: 74 ± 5)
30 min of unsupervised Wii balance gaming three times a week Timed up-and-go, left single-leg balance, lateral reach, gait speed Significantly greater improvement in timed up-and-go, left single-leg balance, both lateral reach, and gait speed in the experimental group

CSRT: Choice Stepping Reaction Time; PPA: Physiological Profile Assessment; FPA: Foot placement accuracy; FES-I: Falls Efficacy Scale International; ETGUG: Extended time get-up-and-go; BBS: Berg Balance Scale.