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. 2024 Jul 24;21(7):755–761. doi: 10.30773/pi.2023.0397

Table 1.

Demographic and clinical characteristics in IGD vs. HC

Characteristic IGD (N=31) HC (N=42) Test statistics p
Sex (male) 30 (96.77) 35 (83.33) t=-1.834 0.071
Age (yr) 23.387±3.422 24.167±3.020 t=-1.030 0.306
Online gaming on weekday (h/day) 2.806±2.716 1.929±1.069 t=1.908 0.060
Online gaming on weekend (h/day) 3.355±3.176 2.167±1.248 t=2.209 0.030*
Y-IAT-K 59.806±15.281 30.143±9.257 t=10.293 <0.001*
BDI-II 13.419±9.821 3.476±4.301 t=5.855 <0.001*
BAI 13.032±12.566 3.190±4.341 t=4.718 <0.001*
BAS reward response 14.581±2.487 13.262±2.142 t=2.428 0.018*
BAS drive 10.484±2.448 10.119±2.027 t=0.696 0.489
BAS fun seeking 10.161±2.570 9.571±2.286 t=1.034 0.305
BAS total 35.226±5.948 32.952±5.161 t=1.743 0.086
BIS 19.806±4.672 17.714±3.424 t=2.209 0.030*

Values are presented as number (%) or mean±standard deviation. Independent t-test was used to compare means in two groups. Online gaming in weekday/weekend: average online gaming use time per day on weekday and weekend.

*

p<0.05.

IGD, internet gaming disorder; HC, healthy control; Y-IAT-K, Young’s Internet Addiction Test Korean version; BDI-II, Beck Depression Inventory-II; BAI, Beck Anxiety Inventory; BAS, Behavioral Activation System; BIS, Behavioral Inhibition System