Note. (A) A participant and therapist interact via Zoom during a remote session. The participant is playing Skeeball. The therapist is collaborating with the participant to optimize rehabilitation performance (e.g., providing feedback on posture and positioning, adjusting game settings). (B) The Tele-REINVENT kit includes a laptop computer with charger, a wireless mouse, EMG sensors, disposable electrodes, alcohol wipes, and a pool noodle and towel for comfort/positioning as needed. (C) Participants place the EMG sensors over their wrist flexor and wrist extensor muscles using sticky electrode pads.
The sensors connect to the laptop via USB. (D) Planet Jump is a three-level side scroller game in which participants use wrist extension to jump the astronaut avatar over obstacles and flexion to stop the avatar from colliding with erupting volcanoes. (E) Skeeball is an arcade game in which participants use wrist extension to roll a ball up an inclined lane into one of three bullseye rings with different point values. (F) Blinko is a game show parody game in which participants use wrist flexion and extension to move a disc across the top of a vertical game board. When the timer runs out, the disc is released, and it cascades down the board until it lands on a point value. EMG = electromyography.