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. 2024 Aug 7;12:e17857. doi: 10.7717/peerj.17857

Table 1. Characteristics of studies included in the meta-analysis.

Num Study Games Purpose of study Participants (n) Main criteria for experts Main criteria for controls Cognitive/motor task Gender ratio of experts vs. controls (male/female) Mean age of experts vs. controls First auther country
1 Benoit et al. (2020) OW, CS, COD,Rainbow 6, PUBG, Battlefield 4 Expertise differences Professional players(14) vs.Amateurs(16) From league clubs and with top 500 in game rankings or Grandmaster ranking tie. College students with unlimited game rankings. Attention, WAIS-IV Coding, WMS-III Spatial Span, WAIS-IV Digit Span, D-KEFS Towers, D-KEFS Color-Word, Grooved Pegboard. 14/0 vs.12/4 23.66 vs. 25.31 Canada
2 Bickmann et al. (2021) MOBA, FPS Expertise differences Professional players(18) vs.Amateurs(21) Players who make a living from video gaming. College students who are not making money off of gaming. SVRT, SART, Choice Reaction time. 17/1 vs. 19/2 22.83 vs. 23.86 German
3 Cretenoud et al. (2021) CSGO Effects of esports High-ranking amateurs(15) vs. Low-ranking amateurs(79) Top 1% with global elite rank tier. Ranked below 1%. 1-back, SRT, Freiburg visual acuity, VS. All male Total 21.9 Switzerland
4 Ding et al. (2018) LOL Expertise differences Professional players(10) vs. Semi-professional trainees(10) vs. Amateurs(20) Professional and trainee players both from esports gaming clubs. College students with 300 or more games played. SRT, flanker task, VS, MOT, motor control, All male 21 vs.18 vs. 20 China
5 R Core Team (2022) LOL; CSGO Expertise differences Professional players(10) vs. Amateurs players(10) vs. Novice(5) From two professional e-sport teams. Never competed in professional game. Change detection test, Go/No-go, Iowa Gambling Task, MR, TOL, Rotation, Situation Awareness, Time Wall, VS, Dexterity, APM, Pursuit Rotor. All male 21.5 vs.24.9 vs. 28.4 Sweden
6 Gao (2019) LOL Expertise differences Professional players(18) vs. Amateurs(20) vs. Novice(17) From the Collegiate League Championship Team. Amateur: college students who didn’t participate in tournaments; Novice: college students who never or very little video game experience. SRT,movement anticipation,VS. 15/3 vs. 16/4 vs. 11/6 21.25 vs. 20.56 China
7 Kang et al. (2020) LOL, OW,BG,SC Expertise differences Professional players(55) vs. Amateurs(60) From professional e-sport teams. Healthy control who gameplay time less than 30 h/week. TOL, MR. All male 21.3 vs. 21.3 Korea
8 Kim, Kim & Wu (2023) SC Expertise differences Professional players(8) vs. Amateurs(8) From professional e-sport teams. College amateurs who have never played a strategy game. Anticipation timing, Peripheral Perception, Eye movement and coordination. All male 23.8 vs. 24.7 Korea
9 Li et al. (2020) LOL Expertise differences High-ranking amateurs(35) vs. Low-ranking amateurs(35) Ranked in the top 0.15% (Master and above). Ranked after 0.15% (Iron-Diamond). Continuous performance test, Stroop-switching task. 33/2 vs. 31/4 22.8 vs. 23.1 China
10 Phillips (2023) Fighting; Rhythm Games Expertise differences Professional players(49) vs. Amateurs(37) From professional e-sport teams. Ranked after 1%. UCMRT, Serial Reaction Task, CBTT, SVRT, SART, Paced motor timing , Sustain attention. All male 23.88 vs. 22.94 USA
11 Pluss et al. (2020) LOL,HOS,OW,PUBG Expertise differences Professional(25) vs. Recreational(25) vs. Novice(25) From professional e-sport teams. Amateurs see game as leisure activity; novice with no experience in esports. SRT, Selective reaction time, Manual dexterity, switch task. 25/0 vs. 21/4 vs. 18/7 22.05 vs. 25.80 vs. 24.69 Australia
12 Röhlcke et al. (2018) DOTA2 Effects of esports High-ranking amateurs(17) vs. Low-ranking amateurs(287) Ranked in the top 1%. Ranked after 1%. WM Operation Span,WM Spatial Span, WM Digit Span. All male 23.35 vs. 22.41 Sweden
13 Tanaka et al. (2013) Guilty Gear Expertise differences Professional players(17) vs. Amateurs(33) Participate in international or national competitions. Had negligible or no video game experience. Visual WM Task. All male 24.1 vs. 22.4 Japan
14 Valls-Serrano et al. (2022) LOL Expertise differences Professional players(20) vs. Amateurs(30) vs. Novice(20) From the UCAM esports club primary and secondary team and in top 1% ranking. Amateurs: Ranked after 1% and MOBA is their main game. Novice was playing video games less than 1 h per week. Antisaccade Task, Number-Letter Task, Stop Signal Task, CBTT. All male 21.8 vs. 22.0 vs. 22.9 Spain
15 Wang, Zhang & Li (2022) LOL, PUBG, PUBG: Mobile, Artifact, Popkart. Expertise differences Professional players(33) vs. Amateurs(48) Participate in a primary and secondary gaming league. Casual players who are not participating in open tournaments. 2D-MOT, 3D-MOT. Both groups contain males and females 22.7 vs. Unrecord China

Notes.

Game, Heroes of the storm

BG
Battleground
SC
StarCraft
LOL
League of Legends
OW
Overwatch
CS
Counter Strike
CSGO
Counter Strike: Global Offensive
COD
Call of Duty; Player Unknown’s Battlegrounds. cognitive task

Cogation

APM
Action per minute
CBTT
Corsi block tapping test
MOT
Multi-object tracking
MR
Mental Rotation
UCMRT
University of California Matrix Reasoning Task
VS
Visual search
WM
working memory
SART
Simple Acoustic Reaction Time
SRT
Simple reaction time
SVRT
Simple Visual Reaction Time