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. 2024 Jul 23;10(15):e35037. doi: 10.1016/j.heliyon.2024.e35037

Table 2.

Existing literature highlighting applications of immersive technologies for healthcare aspects.

Ref Immersive technology Healthcare Domain Covered
Medical education Training Mental health Social distancing Physical fitness Cognitive rehabilitation Virtual surgery Drug manufacturing Health feedback Diagnosis/Treatment Telehealth Stress management
[44] VR × × × × × × × × ×
[45] XR × × × × × × × × × ×
[46] XR × × × × × × × × ×
[47] XR × × × × × × × × × ×
[48] VR × × × × × × × × ×
[49] VR/AR/Game × × × × × × × × × × ×
[50] VR × × × × × × × × × ×
[51] VR × × × × × × × × × × ×
[23] MR × × × × × × × × ×
[52] VR × × × × × × × × × ×
[53] VR/AR × × × × × × × × × ×
[54] VR × × × × × × × × ×
[55] Metaverse/VR × × × × × × × × × × ×
[56] VR × × × × × × × × × × ×
[57] VR × × × × × × × × × × ×
[58] Gamification × × × × × × × ×
[59] VR × × × × × × × × × ×
[60] VR × × × × × × × × × ×
[61] VR/Games × × × × × × × × ×
[62] VR × × × × × × × × × ×
[63] VR × × × × × × × × × ×
[64] VR × × × × × × × × × ×
[65] VR × × × × × × × × ×
[66] VR × × × × × × × × × ×
[67] VR × × × × × × × × × × ×
[68] VR × × × × × × × × × × ×
[69] VR/AR × × × × × × × × ×
[70] VR × × × × × × × × × ×
[71] VR × × × × × × × × × × ×
[36] VR × × × × × × × ×
[72] VR × × × × × × × × × × ×
[73] VR/Games × × × × × × × × ×
[74] VR × × × × × × × × × ×
[75] MR × × × × × × × × × ×
[76] VR × × × × × × × × × ×
[77] VR × × × × × × × × × ×
[78] VR × × × × × × × × × ×
[79] VR × × × × × × × × × × ×
[80] AR × × × × × × × × × × ×
[81] MR × × × × × × × × × × ×
[82] AR × × × × × × × × × × ×
[83] VR × × × × × × × × × × ×
[84] VR × × × × × × × × × × ×
[85] VR × × × × × × × × ×
[86] VR × × × × × × × × ×
[87] VR × × × × × × × × × ×
[88] VR × × × × × × × × × × ×
[89] VR × × × × × × × × × ×
[90] VR × × × × × × × × × ×
[16] AR/Game × × × × × × × × ×
[91] VR × × × × × × × × ×
[92] MR × × × × × × × × ×
[93] VR × × × × × × × × × ×
[94] VR × × × × × × × × × ×
[95] MR × × × × × × × × × ×
[96] VR × × × × × × × ×
[97] VR × × × × × × × × × ×
[98] VR × × × × × × × × × ×
[99] VR × × × × × × × × × × ×
[100] VR × × × × × × × × × ×
[101] AR × × × × × × × × × ×
[102] AR × × × × × × × × × ×
[103] MR × × × × × × × × × × ×
[104] MR × × × × × × × × × ×
[105] AR × × × × × × × × ×
[106] MR × × × × × × × × × × ×
[107] VR/AR × × × × × × × × × × ×
[108] XR × × × × × × × × × × ×
[109] AR × × × × × × × × × × ×
[110] VR/AR × × × × × × × × × ×
[111] VR × × × × × × × × × × ×
[112] VR/AR × × × × × × × × × ×
[113] VR × × × × × × × × × ×
[114] AR × × × × × × × × × ×
[115] VR Games × × × × × × × × × × ×
[116] XR × × × × × × × × × ×
[117] Metaverse × × × × × × × × × × ×
[118] Metaverse × × × × × × × × × × ×
[119] Metaverse × × × × × × × × × × ×
[120] MR × × × × × × × × × × ×
[121] Metaverse × × × × × × × ×
[122] Metaverse × × × × × × × × ×
[123] Metaverse × × × × ×
[124] Metaverse × × × × × × × × × ×
[125] Metaverse × × × × × × × × × × ×
[126] Metaverse × × × × × × × × × ×
[127] Metaverse × × × × × × × × × × ×
[128] Metaverse × × × × × × × × × × ×
[129] Metaverse × × × × × × × × × × ×
[130] Metaverse × × × × × × × × × ×
[131] Metaverse × × × × × × × × × × ×
[132] Metaverse × × × × × × × × × × ×
[133] Gamification × × × × × × × × × × ×