Table 2.
ExerGameFlow model criteria for exergaming enjoyment in older adults
| Element | Criteria |
|---|---|
|
Concentration Exergames should require concentration and the players should be able to concentrate on the game |
- Exergames must provide stimuli that are worth attending to - Players shouldn’t be burdened with tasks that don’t feel important - Exergames should have variation, while still being appropriate for the players physical and cognitive limitations - Music or sounds should be an available stimulus, but the possibility to mute and still be able to exergame should exist - Exergaming should be possible to do in the home environment |
|
Challenge Exergames should be sufficiently challenging and match the players’ skill level |
- Challenges in the exergames must match the older adults’ physical and cognitive levels - Exergames should provide different levels and variation of physical activity - The level of challenge and variation of the exergame should increase as the older adults progresses - Exergames should provide new challenges at an appropriate pace |
|
Player Skills Exergames must support player skill development and mastery |
- Exergame interfaces and mechanics should be easy to learn and use - A good familiarisation to the exergame is important, either within the exergame, on paper or through videos or given personally - The surrounding of the physical activity performed with the exergame should be safe (e.g. no slippery floors) - Follow-up after familiarisation (e.g. telephone follow-ups) should be given to motivate the players to be physically active - Exergames should increase the players’ skills at an appropriate pace as they progress through the exergame - Players should be rewarded during exergaming for their effort and skill development |
|
Control Players should feel a sense of control over their actions in the exergame |
- Players should feel a sense of control over their avatar or units and their movements and interactions in and with the exergame - Players should feel a sense of control over the exergame interface and input devices - Players should feel a sense of control over the game shell (starting, stopping, saving, etc.). A short-cut should be provided in the exergame, as this enables the players to navigate easy - Players should not be able to make errors that are detrimental to the exergame and should be supported in recovering from errors |
|
Clear Goals Exergames should provide the player with clear goals |
- Exergames should include clear goals in the game and on the players physical activities which they must perform |
|
Feedback Players must receive appropriate feedback at appropriate times |
- Players should receive feedback on the progress in the exergame and the progress of their physical activity - A summary of the exergame results and the results of the physical activity performed should be given at the end of each session - Players should always be able to access their physical activity status or score |
|
Immersion Players should experience effortless involvement in the game |
- Exergames physical activity should be closely related to everyday life activities or sports |
|
Social Interaction Exergames should have the possibility to play together with others |
- Exergaming should have the possibility to play with others or to compete within the exergame or with others - Exergames should have the ability to support social communities inside and outside the game |