DIAMANTE [81] |
To increase physical activity in adults with co-morbid diabetes and depression from low-income and racial and ethnic minority backgrounds |
Mobile app |
A user-centered design that leveraged participatory design elements was used. The target population assisted in the design and content of the mobile app design and text messages. Three phases of iterative design involved the target population in developing an app prototype, developing content, and usability testing. |
eSeniorCare [82–84] |
To promote successful aging in low-income older adults with multiple chronic conditions. |
Mobile app |
A community collaboration project that utilized action research, participatory design workshops, and user-centered design approaches to design and develop a mobile health solution that was accessible and meaningful to an aging population for self-management of their health conditions. |
FAITH! App [85–87] |
To improve cardiovascular health among African Americans in the Midwest by addressing the American Heart Association’s Life’s Simple 7 factors |
Mobile app |
Community-based research including formative feedback on initial concept, iterative prototyping, and ongoing engagement with church leaders and end users to refine content and approach. |
Imi [88] by Hopelab |
To support mental health and wellbeing among LGBTQ+ youth |
Web-based app |
Established the Hopelab Co-Creation Collective to work directly with members of the target audience to understand needs, co-create intervention content, and refine the intervention over time. |
JoyPop app [89,90] |
To increase mental resilience among Indigenous youth |
Mobile app |
Consistent with IDEAS, conducted pre- and post-development assessments with members of the target audience, including system-involved youth, and collaborated with clinician-scientists with expertise in trauma and resilience. |
MiSalud [91] |
To increase access to evidence-based health information and healthcare among Hispanic and African American adults. |
Mobile app |
Community based participatory and co-design research with adults from the target populations. For example, the app was developed with direct input from community members, and a 3-phase co-design process was used that engaged participants in multiple aspects of app development and evaluation of the cultural appropriateness. |
MyStrengths [92–94] |
To help people with chronic conditions identify and leverage their personal strengths in their daily lives. |
Mobile app |
Community-based research that included influencer workshops, expert-led seminars, co-design workshops including end users, and prototype evaluation by end users. |
Pointing Interaction Notifications and Adaptations (PINATA) [95] |
To understand privacy expectations and other privacy requirements for emerging technologies used with older adults. |
Product workshop |
Participatory design workshops used to understand end user preferences, expectations, and needs with respect to privacy and other functional aspects of emerging technologies. |
Precision Nudging [45,96] |
Personalized communication to drive healthcare utilization. |
Text message, email, and other communication modalities |
The Double Diamond method was used to develop intervention content, focusing on the needs of underserved groups to ensure inclusion of appropriate content. Personalization technology selects optimal content for individual recipients. |
PREVENT Tool [97] |
To improve health behavior counseling for patients of higher weight at the point of care. |
Website; EHR
|
Participatory co-design with healthcare teams and community-based organizations in urban and rural communities. |
PROCare4Life [98] |
To improve quality of life for older adults with dementia or Parkinson’s disease by supporting them and their caregivers and providers. |
Web and mobile app |
The discover and design phases of the Double Diamond model were used to develop product requirements by soliciting unmet needs from patients, caregivers, and healthcare providers. |
Skylight [99] |
Uses a focus on spirituality to improve mental health among GenZennials |
Web and mobile app |
In the integrate phase of the IDEAS framework, gathered insights about user needs via landscape assessment, survey, and interview, and aligned with behavioral theories of mental health and stress management. |