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. 2024 Aug 12;26:e47116. doi: 10.2196/47116

Table 3.

Descriptive statistics.


Participants (n=3817) Nonparticipants (n=995)
Sociodemographic characteristics

Age (y), mean (SD) 43.2 (11.08) 41.0 (12.81)

Female sex, n (%) 2313 (62.6) 510 (53.26)

Employees, n (%) 3526 (92.38) 978 (98.29)

Patients, n (%) 194 (5.16) 17 (2.09)

Older adults, n (%) 97 (2.54) a
Exposure, mean (SD)

Compliance ratio 0.84 (0.23) 0 (0)

Games played 1.28 (0.9) 0 (0)

In-game days 22.06 (16.24) 0 (0)
Observations in each type of game, n (%)

The Adventure 21,316 (32.73)

The Board Game 4093 (6.28)

The Challenge 32,801 (50.37)

The Mission 6915 (10.62)
Type of device used, n (%)

Android smartphone 1076 (28.19) 286 (28.74)

iOS smartphone 810 (21.22) 533 (53.57)

Fitbit 750 (19.65) 52 (5.23)

Garmin 1071 (28.06) 109 (10.95)

Polar 5 (0.08)

TomTom 3 (0.08)

Withings 90 (2.36) 9 (0.9)
Observations in each season, n (%)

Winter 110,517 (23.87) 17,451 (24.4)

Spring 94,961 (20.51) 21,162 (29.6)

Summer 129,039 (27.87) 8804 (12.31)

Fall 138,429 (29.9) 24,086 (33.67)
Observations in each lockdown, n (%)

First lockdown (spring 2020) 10,872 (2.35) 925 (1.29)

Second lockdown (fall 2020) 32,298 (6.89) 4110 (5.75)

Third lockdown (spring 2021) 23,435 (5.06) 1757 (2.46)

aNot applicable.