Table 3. Software professionals’ inclination towards gamification.
| No. | Statements | Scale | Mean | Standard deviation | ||||
|---|---|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | ||||
| 1. | I possess prior knowledge about gamification. | 2 | 5 | 11 | 23 | 9 | 3.64 | 1.02 |
| 2. | I hold a positive view regarding the integration of gamification into workplace practices. | 8 | 33 | 9 | 4.02 | 0.58 | ||
| 3. | I believe gamification has the potential to enhance my effectiveness in professional tasks. | 3 | 9 | 26 | 12 | 3.94 | 0.81 | |
| 4. | Gamification can create a more dynamic and effective work environment. | 4 | 12 | 21 | 13 | 3.86 | 0.89 | |
| 5. | I am open to adopting gamification techniques at work if they are introduced by management. | 16 | 19 | 15 | 3.98 | 0.79 | ||
| 6. | I would appreciate it if gamification methods were incorporated into our workplace processes. | 1 | 4 | 12 | 15 | 18 | 3.90 | 1.04 |
| 7. | I have a preference for both individual and collective competitive gamification activities. | 9 | 8 | 24 | 9 | 3.66 | 0.97 | |
| 8. | I think utilizing gamification would add an element of enjoyment to work-related activities. | 3 | 9 | 22 | 16 | 4.02 | 0.86 | |
| 9. | Gamification is likely to boost my engagement in professional learning. | 7 | 6 | 26 | 11 | 3.82 | 0.93 | |
| 10. | Some colleagues and superiors have already integrated gamification into their work approaches. | 19 | 26 | 5 | 2.72 | 0.63 | ||
Note:
1- Strongly Disagree. 2- Disagree. 3- Neutral. 4- Agree. 5- Strongly Agree.