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. 2024 Sep 19;10:e2285. doi: 10.7717/peerj-cs.2285

Table 3. Software professionals’ inclination towards gamification.

No. Statements Scale Mean Standard deviation
1 2 3 4 5
1. I possess prior knowledge about gamification. 2 5 11 23 9 3.64 1.02
2. I hold a positive view regarding the integration of gamification into workplace practices. 8 33 9 4.02 0.58
3. I believe gamification has the potential to enhance my effectiveness in professional tasks. 3 9 26 12 3.94 0.81
4. Gamification can create a more dynamic and effective work environment. 4 12 21 13 3.86 0.89
5. I am open to adopting gamification techniques at work if they are introduced by management. 16 19 15 3.98 0.79
6. I would appreciate it if gamification methods were incorporated into our workplace processes. 1 4 12 15 18 3.90 1.04
7. I have a preference for both individual and collective competitive gamification activities. 9 8 24 9 3.66 0.97
8. I think utilizing gamification would add an element of enjoyment to work-related activities. 3 9 22 16 4.02 0.86
9. Gamification is likely to boost my engagement in professional learning. 7 6 26 11 3.82 0.93
10. Some colleagues and superiors have already integrated gamification into their work approaches. 19 26 5 2.72 0.63

Note:

1- Strongly Disagree. 2- Disagree. 3- Neutral. 4- Agree. 5- Strongly Agree.