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. 2024 Aug 31;22(3):A233–A245. doi: 10.59390/RWPQ9487

Figure 6.

Figure 6

Student responses to questions assessing learning experience. Participants responded to a series of Likert-scale questions on the post-gameplay survey evaluating the extent to which the board game helped to (A) assess knowledge of, (B) apply knowledge of, and (C) teach cable properties of neurons. (D) Participant responses to a Likert-scale question evaluating their confidence in the conceptual material on the pre- versus post-gameplay surveys (p=0.00298, Fisher’s Exact Test). Responses presented as percent of total (n=93).