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. 2024 Aug 31;22(3):A233–A245. doi: 10.59390/RWPQ9487

Figure 7.

Figure 7

Student preferences on the future use of the board game in class. Participants responded to a Likert-scale question on the post-gameplay survey evaluating how the board game should be utilized as a learning tool in future classes. Responses presented as percent of total (n=93).