Examples |
Super Mario Brothers, Catan, Cranium, Chess
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Neurology Question of the Day App
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NeuroNavigator, The Plexus, Cerebro, Stroke of Genius
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Foramina!, Endowed Chairs
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Definition |
A system where players engage in an artificial conflict defined by rules that results in a quantifiable outcome51
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Application of game elements to a nongame context (not exclusive to education)3
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A game designed for a purpose other than entertainment (not exclusive to education)54
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The use of games in service of educational purposes (inclusive of serious games)4
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Goal |
Creating meaningful play51
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Modify learners' behaviors or attitudes in service of an educational goal |
Modify learners' knowledge, skills, or attitudes by using the core game loop of a game designed for that purpose |
Facilitate learning through the use of games |
Format |
Wide variety of formats including analog and digital experiences |
Often digital in the form of web-based or application-based point systems, leaderboards, or badges |
Often stand-alone digital or tabletop games |
Includes use of serious games, commercial games, role-playing games, or other games specific to the classroom setting |
When to use |
Commonly used for entertainment purposes, both individually and in a social setting. Can be used for team building or wellness in an educational setting |
Suitable for situations where the objective is to enhance engagement with existing teaching materials |
Useful when a creative game solution can effectively align with the learning objectives or demonstrate specific content, as well as practice particular skills |
A methodology that integrates game mechanics with learning objectives in a customized solution |