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. 2024 Jul 18;13(3):716–728. doi: 10.1556/2006.2024.00036

Table 1.

Descriptive statistics of the sample

Demographics Total sample (N = 14,7401)
Frequency (%)
Gender, male 13,157 (89.3)
Age, years; mean (SD), [range] 24.1 (7.0) [14–75]
Age group; frequency (%)
 Age group 14–17 2,488 (16.9)
 Age group 18–25 6,779 (46.0)
 Age group 26 or older 5,473 (37.1)
Education (number of years completed), mean (SD) 13.0 (2.7)
Marital status
 Single 7,105 (48.3)
 In a relationship but living separately 3,357 (22.8)
 Married/living in a partnership 4,166 (28.3)
 Divorced 75 (0.5)
 Widowed 7 (0.0)
Study status (yes) 6,927 (47.0)
Working status
 Does not work 5,378 (36.5)
 Has a full-time job 7,449 (50.5)
 Has a part-time job 782 (5.3)
 Works on an ad hoc basis 1,125 (7.6)
Average time spent gaming; mean (SD)
 Time spent gaming on weekdays (hours) 3.3 (2.1)
 Time spent gaming on weekend days (hours) 5.6 (2.7)
 Time spent gaming a week (hours) 27.6 (14.9)
Number of GD symptoms exhibited (APA framework)
 0 8,854 (60.1)
 1 3,005 (20.4)
 2 1,277 (8.7)
 3 568 (3.9)
 4 289 (2.0)
 5 138 (0.9)
 6 64 (0.4)
 ≥7 (7,8,9 GD scores merged) 61 (0.4)
Number of GD symptoms (WHO framework)
 0 11,807 (80.1)
 1 1,613 (10.9)
 2 604 (4.1)
 3 186 (1.3)
 4 60 (0.4)

Note: SD = standard deviation; GD = Gaming Disorder; APA = American Psychiatric Association; WHO = World Health Organization.

1 The mismatch between the total N (i.e., 14,740) and the total Ns reported for each variable is due to missing values. Percentages do not always add up to 100% due to rounding errors.