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. 2024 Oct 18;37:43. doi: 10.1186/s41155-024-00328-9

Table 1.

Characteristics of the present sample (N = 610)

Variable Mean (SD) or n (%)
Age in years 21.09 (1.74)
Sex (female) 387 (63.40)a
Major
 Pharmacy 218 (35.70)
 Medicine 210 (34.40)
 Nursing 182 (29.80)
Internet use (hours per day)
 Time spent on using social media 2.87 (1.85)
 Time spent on gaming 1.07 (1.49)
 Time spent on online learning 1.59 (2.10)
Gaming time ≧2 h per day 179 (29.30)
Scales of problematic internet use
 GDT 6.34 (2.85)
 GADIS-A(T) 5.80 (5.90)
 GADIS-A(CBS) 2.87 (3.12)
 GADIS-A(NC) 2.93 (3.26)
 BSMAS 14.20 (4.60)
 SABAS 17.40 (5.40)
 IGDS9-SF 13.36 (5.39)
Scale for psychological distress
 DASS-21 27.70(20.80)

GDT Gaming Disorder Test, GADIS-A(T) Gaming Disorder Scale for Adolescents (Total score), GADIS-A(CBS) Gaming Disorder Scale for Adolescents (cognitive behavioral symptoms subscale score), GADIS-A(NC) Gaming Disorder Scale for Adolescents (negative consequences subscale score), BSMAS Bergen Social Media Addiction Scale, SABAS Smartphone Application Based Addiction Scale, IGDS9-SF Internet Gaming Disorder Scale-Short Form, DASS-21 Depression Anxiety Stress Scale–21

aThree participants did not report their gender information