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. 2024 Aug 22;44:100979. doi: 10.1016/j.lanepe.2024.100979

Table 1.

Lesson learnt from COVID-19 for improving MS care.

Problem Challenge Opportunity
  • Insufficient evidence on risk factors for severe COVID-19 outcomes

  • Lack of epidemiological data on the effects of SARS-CoV-2 infection on MS course and incidence

  • Sharing data across different countries to provide answers

  • Creation of ad hoc big data networks to generate real world evidence and drive advancement in MS research

  • Lack of evidence on long COVID in MS

  • Dissecting the contribution of long COVID symptoms to the global disability burden of people with MS

  • Provide unifying hypotheses for the pathobiology of long COVID and MS and their overlapping features

  • Blunted humoral response to COVID-19 vaccines while receiving specific DMTs

  • Fixed timing of vaccination before and after specific DMTs

  • Extra-doses of vaccines for the most fragile patients

  • Creation of a personalized ‘disease card’ reporting infection and immunisation history

  • Vaccination hesitancy and lack of standardization in the use of antiviral drugs

  • Data collection using appropriate methodology in large MS cohorts

  • Dissemination of results on vaccines safety and use of antivirals among the general population and health professionals

  • Interruption of clinical visits, paraclinical assessments and treatment administration during lockdown

  • Telemedicine for follow-up visits, certificates, prescription renewal

  • On-demand re-dosing of specific DMTs

  • Flexible dosing regimen (when possible)

  • Ameliorating digital infrastructures and cybersecurity; establishing guidelines to govern telehealth

  • Approaching to precision medicine by validation of lab biomarkers to establish tailored dosing regimen and improve the risk:benefit ratio of DMTs

  • Disruption of rehabilitation services

  • Delivering home-based, alternative rehabilitation strategy

  • Development and validation of tele-rehabilitation, web-based program to enhance PA, exergames, handheld application for cognitive training