Table 2.
Themes | Codes | Number of occurrences |
---|---|---|
Motivations | Discover, progress | 12 |
Win, do better than the others | 11 | |
Enjoy the atmosphere | 6 | |
Keep busy | 1 | |
Play | 1 | |
Emotions | Joy, pleasure, happiness | 16 |
Annoyance, nervousness, frustration | 4 | |
Perceived social links | Social link with family | 10 |
Social link with residents | 5 | |
Social link with friends | 3 | |
Social links around Esport | Social link with young coaches | 10 |
Links with residents | 3 | |
Cross-generational social links around video game and Esport | Exchanges with family about video game | 14 |
Play video game with family | 2 | |
Use of digital tools for communication | 2 |