Table 3.
Mean Average Accuracy and hypothesis tests
|
Test Variable: Average Accuracy |
H1 test | H2 test | H3 test | |||
|
Males (n=235) |
Females (n=230) |
Skill-Game (non-problem) Gamblers (n=99) |
NonSkill-Game (non-problem) Gamblers (n=30) |
Problem Gamblers (n-77) |
Non-Problem Gamblers (n=129) |
|
| mean | .727 | .709 | .689 | .690 | .693 | .689 |
| t-stat (p-value) | 1.2695 (p=.205) | .021 (p=.984) | -.160 (p=.873) | |||
| Exploratory--comparison of Average Accuracy by current gambling frequency | ||||||
|
Gfreq=0 (n=259) |
Gfreq=1 (n=93) |
Gfreq=2 (n=62) |
Gfreq=3 (n=43) |
Gfreq=4 (n=8) |
||
| Mean | .740 | .716 | .674 | .670 | .634 | |
| St. dev | .144 | .158 | .163 | .166 | (.211) | |
SkillGame gambler t-test used the subset of participants who reported current gambling frequency greater than zero. A similar test did not reveal any statistically significant difference in Accuracy between nonproblem gamblers who exclusively played skill-games compared to those who played a mix of skill games and games of chance, but our data set only includes n=12 current gambler participants who reported exclusively playing gambling games of skill. “Gfreq” = Gambling Frequency ∈ [0,4], which describes self-reported current gambling frequency (0,1,2,3,4 indicates responses of “never”, “less than once a month”, “once or twice a month”, “once or twice a week”, or “daily”. Nongambler participants were scored as Gfreq = 0