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. 2024 Aug 27;40(4):2055–2075. doi: 10.1007/s10899-024-10339-x

Table 3.

Mean Average Accuracy and hypothesis tests

Test Variable:

Average Accuracy

H1 test H2 test H3 test

Males

(n=235)

Females

(n=230)

Skill-Game

(non-problem) Gamblers

(n=99)

NonSkill-Game (non-problem) Gamblers

(n=30)

Problem Gamblers

(n-77)

Non-Problem Gamblers

(n=129)

mean .727 .709 .689 .690 .693 .689
t-stat (p-value) 1.2695 (p=.205) .021 (p=.984) -.160 (p=.873)
Exploratory--comparison of Average Accuracy by current gambling frequency

Gfreq=0

(n=259)

Gfreq=1

(n=93)

Gfreq=2

(n=62)

Gfreq=3

(n=43)

Gfreq=4

(n=8)

Mean .740 .716 .674 .670 .634
St. dev .144 .158 .163 .166 (.211)

SkillGame gambler t-test used the subset of participants who reported current gambling frequency greater than zero. A similar test did not reveal any statistically significant difference in Accuracy between nonproblem gamblers who exclusively played skill-games compared to those who played a mix of skill games and games of chance, but our data set only includes n=12 current gambler participants who reported exclusively playing gambling games of skill. “Gfreq” = Gambling Frequency ∈ [0,4], which describes self-reported current gambling frequency (0,1,2,3,4 indicates responses of “never”, “less than once a month”, “once or twice a month”, “once or twice a week”, or “daily”. Nongambler participants were scored as Gfreq = 0