Table 6.
Dependent Variable: Accuracy (trial level) |
(1) | (2) | (3) |
---|---|---|---|
Variable | Coef (st. error) | Coef (st. error) | Coef (st. error) |
Constant | .690 (.031)** | .692 (.033)** | .612 (.134)** |
Skill Gambler (=1) | -.001 (.035) | -.001 (.035) | -.028 (.037) |
Trial # | --- | -.001 (.001) | -.001 (.001) |
Response Time | --- | .0005 (.0003) | .001 (.0003) |
Age | --- | --- | -.002 (.002) |
Female (=1) | -.033 (.030) | ||
Gambling Frequency ∈ [0,4] | --- | --- | -.039 (.017)* |
Prior Week Sleep Level | --- | --- | .023 (.012) |
Karolinska sleepiness | --- | --- | .003 (.008) |
CRT score ∈ [0,6] | --- | --- | .021 (.006)** |
R-squared | .0000 | .0016 | .0593 |
*p < .05, **p < 01 for the 1-tailed test of a pre-registered one-sided hypothesis (otherwise, p-value is for the 2-tailed test). N=2580 observations Linear regression estimates with robust standard errors adjusted for clustering at the participant level (n=129 clusters). Skill-games were considered to be the following: blackjack, poker, sports betting. Non-skill-games were: slots, baccarat, craps, roulette