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. 2024 Aug 27;40(4):2055–2075. doi: 10.1007/s10899-024-10339-x

Table 6.

Hypothesis 2 test—Among non-problem gamblers (n=129), those with skill-game experience will make more accurate probability assessments than those with only non-skill-game experience

Dependent Variable:
Accuracy (trial level)
(1) (2) (3)
Variable Coef (st. error) Coef (st. error) Coef (st. error)
Constant .690 (.031)** .692 (.033)** .612 (.134)**
Skill Gambler (=1) -.001 (.035) -.001 (.035) -.028 (.037)
Trial # --- -.001 (.001) -.001 (.001)
Response Time --- .0005 (.0003) .001 (.0003)
Age --- --- -.002 (.002)
Female (=1) -.033 (.030)
Gambling Frequency ∈ [0,4] --- --- -.039 (.017)*
Prior Week Sleep Level --- --- .023 (.012)
Karolinska sleepiness --- --- .003 (.008)
CRT score ∈ [0,6] --- --- .021 (.006)**
R-squared .0000 .0016 .0593

*p < .05, **p < 01 for the 1-tailed test of a pre-registered one-sided hypothesis (otherwise, p-value is for the 2-tailed test). N=2580 observations Linear regression estimates with robust standard errors adjusted for clustering at the participant level (n=129 clusters). Skill-games were considered to be the following: blackjack, poker, sports betting. Non-skill-games were: slots, baccarat, craps, roulette