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. 2024 Aug 27;40(4):2055–2075. doi: 10.1007/s10899-024-10339-x

Table 7.

Hypothesis 3 test—Among gamblers (n = 206), non-problem Gamblers will make more accurate probability assessments than problem gamblers

Dependent Variable:
Accuracy (trial level)
(1) (2) (3)
Variable Coef (st. error) Coef (st. error) Coef (st. error)
Constant .689 (.015)** .686 (.017)** .638 (.099)**
Problem Gambler (=1) .004 (.023) .004 (.023) .015 (.024)
Trial # --- .0001 (.001) .0001 (.001)
Response Time --- .0002 (.0002) .0001 (.0002)
Age --- --- -.002 (.002)
Female (=1) -.029 (.024)
Gambling Frequency ∈ [0,4] --- --- -.032 (.014)*
Prior Week Sleep Level --- --- .011 (.010)
Karolinska sleepiness --- --- .006 (.006)
CRT score ∈ [0,6] --- --- .022 (.005)**
R-squared .0000 .0003 .0484

*p < .05, **p < 01 for the 1-tailed test of a pre-registered one-sided hypothesis (otherwise, p-value is for the 2-tailed test). N=4120 observations. Linear regression estimates with robust standard errors adjusted for clustering at the participant level (n=206 clusters). Skill-games were considered to be the following: blackjack, poker, sports betting. Non-skill-games were: slots, baccarat, craps, roulette