Table 3. Testing the pathways of the parallel mediation model.
Path | Effect value | Relative effect quantity | Bootstrap (95%CI) |
---|---|---|---|
Video game playing → Self-educational expectation → Academic achievement | -0.094×0.217 = -0.020 | 20.83% | [-0.037, -0.006] |
Video game playing → Learning attitude → Academic achievement | -0.201×0.075 = -0.015 | 15.63% | [-0.027, -0.005] |
Total mediation effect | -0.035 | 36.46% | [-0.056, -0.017] |
Direct effect | -0.061 | 63.54% | - |