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. 2024 Nov 19;19(11):e0313405. doi: 10.1371/journal.pone.0313405

Table 3. Testing the pathways of the parallel mediation model.

Path Effect value Relative effect quantity Bootstrap (95%CI)
Video game playing → Self-educational expectation → Academic achievement -0.094×0.217 = -0.020 20.83% [-0.037, -0.006]
Video game playing → Learning attitude → Academic achievement -0.201×0.075 = -0.015 15.63% [-0.027, -0.005]
Total mediation effect -0.035 36.46% [-0.056, -0.017]
Direct effect -0.061 63.54% -