Table 1.
Game | Gameplay | Key concepts | Intended behavioral outcomes | Health issues addressed | Usability definition |
---|---|---|---|---|---|
“Brain Drain” | Players must navigate to avoid mobile phone distractions in order to finish a school paper. | • Multitasking with a mobile phone reduces focus and efficiency for both tasks. | • Focus on one activity at a time. • When on the phone, be only on the phone; when doing an activity, do only that activity. |
• Support efficiency and effectiveness. • Prevent distraction hazards. |
Obtained a passing grade |
“Digiwoog” | A long-form narrative game. The player must complete a series of challenges in order to save the planet. | • Mobile phones are tools that can be used for many things. • Don't share your password with anyone. • Download legally. |
• Use mobile phones for what they do best in the appropriate circumstances (like using a map to find your way). | • Support use as resources. • Prevent identity theft and illegal downloads. |
Accomplished the mission |
“Public Garden” | Players must use rocks to block the path of weeds and prevent them from spreading everywhere—which is what happens with messages they post online. | • The Internet is public space. • When images and information are posted or shared electronically, they are nearly impossible to keep private. |
• Consider all potential audiences before posting images and information. • Post images and information that you'd like to share with a wide audience. |
• Support reputation management. • Prevent sexting and victimization. |
Mastered the final puzzle |
“The Spy Who Texted Me” | Players send a spy on a secret mission and choose how to communicate different phases of the mission most effectively (e.g., via text, phone call, in person). | • Different kinds of communication are ideal for different circumstances. | • Choose the most effective mode of communication for the situation—texting, calling, or talking face to face. • Use mobile phones when they are the best choice. |
• Support optimal communication. • Prevent miscommunication and misinformation. |
Completed the storyline |
“Tech Zombies” | To save Woogis from a zombie infection, which spreads when they interrupt in-person interaction to use mobile phones, players sprinkle them with the “cure”—which makes them put their phone away. | • Using a mobile phone while talking to someone in person gets in the way of your conversation and makes it seem like you aren't present. | • When having an in-person conversation, focus on that—save the phone for later. | • Support in-person relationships. • Prevent disengagement and isolation. |
Reached the final day |
“Woogi Who” | Players have to choose which picture of a friend they can post online by asking their friend deductive questions about what's okay to share. | • When you take pictures or video of others, you are responsible for making sure that picture is used and shared properly. • Gain the permission of the person whose picture you are taking. |
• Ensure that both parties are aware that pictures are being taken and that both parties can say no. • Be clear with others about how you'd like them to use your picture. |
• Support positive relationship building. • Prevent cyberbullying and harassment. |
Correctly solved the puzzle |