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. 2014 Oct 4;3(4):252–259. doi: 10.1089/g4h.2013.0074

Table 3.

Usability Scores for the Six Different “Cyberhero Mobile Safety” Games

Game Number of gameplays Usability (% of successful gameplays) a Time (minutes per gameplay) b
“Brain Drain” 71 77.1% 3.4 (0.7)
“DigiWoog Disaster” 104 58.7% 20.8 (7.4)
“Public Garden” 58 100.0% 7.7 (2.9)
“The Spy Who Texted Me” 69 100.0% 7.7 (1.0)
“Tech Zombies” 71 75.8% 5.5 (0.9)
“Woogi Who” 70 86.6% 3.7 (1.1)
a

Usability was measured differently across games as defined in Table 1.

b

Data are mean (standard deviation) values.