Table 3.
Game | Number of gameplays | Usability (% of successful gameplays) a | Time (minutes per gameplay) b |
---|---|---|---|
“Brain Drain” | 71 | 77.1% | 3.4 (0.7) |
“DigiWoog Disaster” | 104 | 58.7% | 20.8 (7.4) |
“Public Garden” | 58 | 100.0% | 7.7 (2.9) |
“The Spy Who Texted Me” | 69 | 100.0% | 7.7 (1.0) |
“Tech Zombies” | 71 | 75.8% | 5.5 (0.9) |
“Woogi Who” | 70 | 86.6% | 3.7 (1.1) |
Usability was measured differently across games as defined in Table 1.
Data are mean (standard deviation) values.