Table 4.
Likeability | Applicability | Perceived message effectiveness | ||||
---|---|---|---|---|---|---|
Game | Appeal | Engagement | Novelty | Relevance | Impact | Effectiveness |
“Brain Drain” | 3.86 (1.95) | 4.00 (1.12) | 4.20 (1.69) | 3.06 (1.69) | 4.54 (1.12) | 4.33 (1.18) |
“DigiWoog Disaster” | 4.40 (0.89) | 4.50 (1.41) | 3.46 (1.70) | 4.13 (1.31) | 4.43 (1.25) | 4.27 (0.94) |
“Public Garden” | 3.33 (1.53) | 3.17 (2.04) | 2.93 (1.77) | 2.80 (1.99) | 3.33 (1.76) | 4.10 (1.52) |
“The Spy Who Texted Me” | 4.50 (0.58) | 4.11 (1.17) | 4.14 (1.03) | 3.14 (1.41) | 3.55 (1.64) | 4.41 (0.94) |
“Tech Zombies” | 3.50 (1.00) | 4.10 (1.37) | 3.56 (1.63) | 3.88 (1.31) | 3.60 (1.81) | 4.33 (1.63) |
“Woogi Who” | 4.80 (0.45) | 4.43 (0.79) | 3.28 (1.84) | 4.00 (1.54) | 4.40 (1.18) | 4.38 (0.96) |
Overall for “Cyberhero Mobile Safety” games | 4.11 (1.25) | 4.08 (1.32) | 3.54 (1.66) | 3.54 (1.56) | 4.01 (1.51) | 4.31 (1.09) |
Data are mean (standard deviation) values.