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. 2024 Nov 20;18:1495845. doi: 10.3389/fnhum.2024.1495845

Table 1.

Coding process.

Theme Subtheme Coding Original interview samples (partial)
SOFS Familiarity with the image Exquisite picture The details are very well done because I have been to the Mogao Grottoes, and it has captured many details that I didn't observe closely in Cave 220, which are incredibly realistic, as if they were in the real world
Delicate animation effects The visuals are incredibly realistic; when an empty magazine falls to the ground, it can roll to other places, just like how ordinary objects roll around everywhere when they drop
Familiarity with the sound Familiar background music When I enter a very dark place, isn't there always some scary background music, just like when I watch a horror movie, it makes me feel afraid in an instant
Familiar object sound When firing at a glass bottle, I can hear the sound of the bottle shattering, just like the sound of us breaking glass on the ground
SOFI Familiarity with responds from others Familiar optional control When I write with a calligraphy brush, it goes so smoothly and turns out so well, but it doesn't have the feeling from my childhood of worrying that a single stroke with the brush might make the lines too thick
Familiar respond from enemy After I shot the monster in the head, its reaction was very realistic
Familiarity with reaction from avatar itself Familiar Self-Motion When I approach an obstacle, it prevents me from moving forward, just as I cannot walk through obstacles in a real environment
Familiar avatar reaction When I see a zombie, I instinctively retreat, and at this moment the game voices my inner monolog, such as “Damn it, don't come any closer”