Table 1.
Coding process.
Theme | Subtheme | Coding | Original interview samples (partial) |
---|---|---|---|
SOFS | Familiarity with the image | Exquisite picture | The details are very well done because I have been to the Mogao Grottoes, and it has captured many details that I didn't observe closely in Cave 220, which are incredibly realistic, as if they were in the real world |
Delicate animation effects | The visuals are incredibly realistic; when an empty magazine falls to the ground, it can roll to other places, just like how ordinary objects roll around everywhere when they drop | ||
Familiarity with the sound | Familiar background music | When I enter a very dark place, isn't there always some scary background music, just like when I watch a horror movie, it makes me feel afraid in an instant | |
Familiar object sound | When firing at a glass bottle, I can hear the sound of the bottle shattering, just like the sound of us breaking glass on the ground | ||
SOFI | Familiarity with responds from others | Familiar optional control | When I write with a calligraphy brush, it goes so smoothly and turns out so well, but it doesn't have the feeling from my childhood of worrying that a single stroke with the brush might make the lines too thick |
Familiar respond from enemy | After I shot the monster in the head, its reaction was very realistic | ||
Familiarity with reaction from avatar itself | Familiar Self-Motion | When I approach an obstacle, it prevents me from moving forward, just as I cannot walk through obstacles in a real environment | |
Familiar avatar reaction | When I see a zombie, I instinctively retreat, and at this moment the game voices my inner monolog, such as “Damn it, don't come any closer” |