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. 2024 Dec 3;6:1441607. doi: 10.3389/fspor.2024.1441607

Table 1.

Overview of participants from the nine esports clubs, their ages, the coaches' experiences and employment, and the primary games played in the clubs. Lastly are examples of physical activities implemented during esports training.

Case/club A B C D E F G H I
Number of players 8 10 9 6 12 12 5 7 8
Age of players/years 10–14 11–13 9–11 13–17 9–15 9–14 10–11 11–13 10–13
Number of coaches 2 1 1 1 1 2 1 1 1
Age of coaches (approx.), experience with gaming, employment 20-year-old male, experienced esports player, university student.
40-year-old male, experienced gamer, primary teacher
35-year-old male, experienced esports player, warehouseman. 40 + year old male, experienced esports player, IT-consultant. 17-year-old male, active esports player, high school student. 33-year-old male, active esports player, high school teacher. 40 + year old male, former esports player, mechanic.
30-year-old female; kindergarten teacher; no experience as esports player.
18-year-old male, active esports player, high school student. 23-year-old male, active esports player, university student. 37-year-old male, former esports player, case manager.
Primary game played in club CS:GO CS:GO Fortnite CS:GO CS:GO CS:GO Valorant CS:GO CS:GO
Examples of physical activities integrated during training Traditional children's game conducted in a gym Ordinary exercises like push-ups and short distance running Outdoor role play called “Fortnite Live” Activity related to CS:GO “Knife round” Outdoor role play called “wing man” Outdoor traditional children's game Activity related to Valorant “Catch the grenades” Relay race related to CS:GO “Five-man rush” Relay race related to CS:GO “Behind enemy lines”