Table 6.
Path | Effect | BoostSE | 95%CI | Effect proportion | |
---|---|---|---|---|---|
Lower bound | Upper bound | ||||
NLE → POGU | 0.008 | 0.003 | 0.002 | 0.014 | 42.11% |
NLE → BPN → POGU | 0.004 | 0.001 | 0.002 | 0.006 | 21.05% |
NLE → Anxiety→POGU | 0.005 | 0.001 | 0.003 | 0.008 | 26. 32% |
NLE → BPN → Anxiety→POGU | 0.001 | 0.000 | 0.001 | 0.002 | 5.26% |
Total indirect effect | 0.011 | 0.002 | 0.007 | 0.014 | 57.89% |
Total effect | 0.019 | 0.003 | 0.014 | 0.024 |
NLE, Negative life events; POGU, problematic online gaming use; BPN, Basic psychological needs; BP, Boredom proneness.