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. 2024 Dec 13;24(24):7973. doi: 10.3390/s24247973

Table 5.

Study characteristics for gamified rehabilitation studies.

Ref. Year Pathology Technology Study Goals
[120] 2020 Not specified GC-Rebot (custom hand band composed by IMU, radio transceiver, and MCU) and XSens MTw Awinda (XSens Technologies, Enschede, The Netherlands) Physiotherapeutic gamepad to control via gestures a car within a maze
[121] 2020 Neuromuscular and musculoskeletal diseases XSens MTw Awinda (XSens Technologies, Enschede, The Netherlands) Physiotherapeutic gamepad to manipulate a serious game
[122] 2022 Ataxia Microsoft Kinect One (Microsoft, Seattle, WA, USA), Microsoft HoloLens 2 (Microsoft, Seattle, WA, USA), and a custom hand sensor Pointing and reaching serious game
[123] 2021 CP RAPAEL Smart Kids (Neofect Co., Ltd., Gyeonggi-do, Republic of Korea) Physiotherapeutic gamepad for serious games in Virtual Reality
[124] 2023
[125] 2020 Stroke, Cognitive deficit and musculoskeletal diseases Custom arm band composed by Arduino Nano (Arduino Srl, Turin, Italy), MPU6050 (TDK InvenSense, Tokyo, Japan) and HC-05 Bluetooth Module Physiotherapeutic gamepad for serious games in Virtual Reality