Table 2.
Common factors reported that constitute potential barriers to and enablers of playing video games experienced by people with amyotrophic lateral sclerosis and motor neuron disease or others with similar motor impairment issues.
Technology and references | Potential barriers | Potential enablers | |
Customized information and communications technology for communication and control of computer systems (categories: quantitative, quantitative and qualitative, qualitative, and review research) | |||
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|
Varied or limited technology performance that limits ease of use, including time delays when typing or interacting with software and other difficulties using technology; lack of power; poor internet access; and weight, portability, or body fitting issues | Increased ability of the user to control and interact with hardware and software to undertake a range of daily life activities including communication |
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|
Difficulties using technology due to limited physical movement and strength, fatigue, poor vision, and other similar issues associated with disease or disability | Increased ability of the user to restore functionality for communication and control of hardware and software through more accessible and customized technology that meets their physical and related needs |
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|
Issues with affordability, availability, community awareness, skills to use technology, support from others, and ability of technology to meet changing abilities due to disease progression | Increased ability of the users to access and use a range of devices and technology that meet their needs with support from others in the community and professionals |
Video game software and hardware (categories: lived experience stories, news, or information resources; guidelines; quantitative and qualitative research; and qualitative research) | |||
|
Difficulty with game playability, including difficulty level, speed, menus, graphical or hardware interfaces, a lack of alternatives for gameplay, a lack of engaging game design, and problems with software interfaces for providing feedback and social interactions | Increased ability of the user to control and interact with game software and enjoy gameplay more due to having multiple options for interfaces and interactions, including those sensitive to fatigue or movement and mobility difficulties, use of sliders and circular meters and devices that do not require the use of hands, or configurable speed or remappable controls | |
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Difficulty with the physical requirements for interacting with games (including difficulty with console controllers and movement and mobility, such as limited hand or speech function) | Increased ability of the user to restore functionality for control of game hardware and software through more accessible and customized technology that meets their physical and related needs |