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. 2024 Dec 12;9(1):igae099. doi: 10.1093/geroni/igae099

Table 3.

Effects of VR Training and Video Training on Primary Outcomes

Measures VRa Videoa Controla VR vs Controlb z p Value Video vs Controlb z p Value
Similar Tasks
N 85 80 80
 Duration 262.67
(181.00)
241.90
(169.98)
235.16
(174.72)
0.68
[0.44, 1.05]
−1.74 .081 0.77
[0.49, 1.20]
−1.15 .249
 Distance 174.69
(121.13)
189.81
(135.22)
177.99
(146.80)
0.84
[0.58, 1.21]
−0.95 .342 0.68
[0.46, 1.00]
−1.97 .049
 Excludedc 5
(5.9%)
4
(5.0%)
3
(3.8%)
 Finished 72
(85%)
73
(91%)
74
(92%)
New Tasks
N 75 72 75
 Duration 190.71
(137.93)
203.38
(161.83)
234.93
(173.97)
1.71
[1.08, 2.70]
2.30 .021 1.45
[0.91, 2.30]
1.58 .114
 Distance 159.68
(112.77)
166.92
(132.43)
206.05
(138.04)
2.03
[1.26, 3.28]
2.91 .004 1.72
[1.05, 2.80]
2.18 .030
 Excludedc 4
(5.3%)
1
(1.4%)
11
(14.7%)
 Finished 72
(96%)
65
(90%)
68
(91%)

Notes: CI = confidence interval; SD = standard deviation; VR = virtual reality. Data were analyzed at the task level. p-Values and CIs were reported with no adjustment made for multiple comparisons. Significant effects are shown in bold.

aMean (SD) for continuous measures and N (%) for categorical measures.

bEstimated hazard ratio (95% CI). The “hazard” in this study was finishing the task, and hence desirable.

cDistances of trajectories with incorrect start/end points were calculated, and models fitted without imputation or missing data.