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. 2025 Feb 25;18:387–403. doi: 10.2147/PRBM.S496951

Table 3.

Three-Level Coding Table for Interviews

Open Coding Axial Coding Selective Coding
Reduced devotion to learning Cognitive impact Individuality
Occupational cognitive bias
Violence desensitization Psychological impact
Deterioration of physical function Physical impact
Vulgar languages Social interaction Social communication
Time consumption in virtual interaction Social relations
Early contact with video games Social context Life at a specific time and space
Ownership of cell phones as personal property Special phenomenon
Companion relationship Interaction with companions Interconnected lives
Companion selection
Comparing with companions
Gregariousness
Imitative behavior
Neighborhood
Materially satisfied by parents Parentage
Weak parental constraints
Little parental companionship
Weak school constraints on games School involvement
Weak teacher authority
Entertainment Gaming experience Personal initiative
Satisfaction
Excitement
Perceived freedom
Emotional relaxation
Poor self-discipline Autonomous rules