Table 3.
Three-Level Coding Table for Interviews
Open Coding | Axial Coding | Selective Coding |
---|---|---|
Reduced devotion to learning | Cognitive impact | Individuality |
Occupational cognitive bias | ||
Violence desensitization | Psychological impact | |
Deterioration of physical function | Physical impact | |
Vulgar languages | Social interaction | Social communication |
Time consumption in virtual interaction | Social relations | |
Early contact with video games | Social context | Life at a specific time and space |
Ownership of cell phones as personal property | Special phenomenon | |
Companion relationship | Interaction with companions | Interconnected lives |
Companion selection | ||
Comparing with companions | ||
Gregariousness | ||
Imitative behavior | ||
Neighborhood | ||
Materially satisfied by parents | Parentage | |
Weak parental constraints | ||
Little parental companionship | ||
Weak school constraints on games | School involvement | |
Weak teacher authority | ||
Entertainment | Gaming experience | Personal initiative |
Satisfaction | ||
Excitement | ||
Perceived freedom | ||
Emotional relaxation | ||
Poor self-discipline | Autonomous rules |