Skip to main content
. 2025 Feb 27;13:1552243. doi: 10.3389/fpubh.2025.1552243

Table 4.

Parameter estimates for predictors of participants’ BMI.

Parameter B Std. Error 95% CI Wald χ2 p ES
Model 1
(Intercept) 18.133 0.327 [17.491, 18.775] 3066.725 <0.001 N/A
[School = public] 0.081 0.054 [−0.024, 0.187] 2.269 0.132 0.037
[School = private] 0a
[Gender = male] 0.492 0.056 [0.383, 0.601] 78.309 <0.001 0.226
[Gender = female] 0a
Age 0.083 0.018 [0.048, 0.119] 21.149 <0.001 0.029
SB score 0.352 0.031 [0.291, 0.412] 131.521 <0.001 0.070
PA level −0.626 0.038 [−0.700, −0.552] 275.347 <0.001 −0.104
[PA]3 −0.014 0.0067 [−0.027, −001] 4.750 0.029 −0.04
(Scale) 1.769b 0.047 [1.679, 1.864]
Model 2
(Intercept) 19.883 0.339 [19.219, 20.547] 3445.922 <0.001 N/A
[School = public] 0.074 0.054 [−0.032, 0.180] 1.891 0.169 0.034
[School = private] 0a
[Gender = male] 0.553 0.064 [0.428, 0.678] 75.603 <0.001 0.254
[Gender = female] 0a
Age 0.079 0.020 [0.041, 0.118] 16.621 <0.001 0.027
PA level −0.633 0.038 [−0.708, −0.558] 274.164 <0.001 −0.106
[PA]3 −0.016 0.0067 [−0.029, −003] 5.781 0.016 −0.045
Type of SB score
[Watching TV = Not at all] −0.385 0.140 [−0.659, −0.110] 7.558 0.006 −0.177
[Watching TV = <30 min/day] −0.462 0.104 [−0.666, −0.258] 19.729 <0.001 −0.213
[Watching TV = 30 min–1 h/day] −0.448 0.088 [−0.620, −0.275] 25.874 <0.001 −0.206
[Watching TV = 1–2 h/day] −0.219 0.079 [−0.373, −0.065] 7.773 0.005 −0.101
[Watching TV = 2–4 h/day] −0.175 0.088 [−0.348, −0.002] 3.925 0.048 −0.081
[Watching TV = >4 h/day] 0a
[Laptop use = Not at all] −0.541 0.112 [−0.760, −0.323] 23.555 <0.001 −0.249
[Laptop use = <30 min/day] −0.233 0.089 [−0.407, −0.058] 6.842 0.009 −0.107
[Laptop use = 30 min–1 h/day] −0.127 0.089 [−0.302, 0.049] 2.005 0.157 −0.058
[Laptop use = 1–2 h/day] −0.091 0.087 [−0.262, 0.079] 1.103 0.294 −0.042
[Laptop use = 2–4 h/day] −0.045 0.096 [−0.234, 0.143] 0.222 0.637 −0.021
[Laptop use = >4 h/day] 0a
[Video games = Not at all] −0.270 0.110 [−0.486, −0.054] 6.003 0.014 −0.124
[Video games = <30 min/day] −0.258 0.103 [−0.460, −0.056] 6.287 0.012 −0.119
[Video games = 30 min–1 h/day] −0.392 0.103 [−0.594, −0.190] 14.422 <0.001 −0.180
[Video games = 1–2 h/day] −0.251 0.099 [−0.445, −0.056] 6.390 0.011 −0.115
[Video games = 2–4 h/day] −0.013 0.105 [−0.220, 0.193] 0.016 0.898 −0.006
[Video games = >4 h/day] 0a
[Smartphone use = Not at all] −0.338 0.173 [−0.676, 0.001] 3.825 0.050 −0.155
[Smartphone use = <30 min/day] −0.358 0.095 [−0.544, −0.173] 14.303 <0.001 −0.165
[Smartphone use = 30 min–1 h/day] −0.205 0.083 [−0.367, −0.043] 6.162 0.013 −0.094
[Smartphone use = 1–2 h/day] −0.207 0.072 [−0.348, −0.066] 8.330 0.004 −0.095
[Smartphone use = 2–4 h/day] 0.069 0.078 [−0.084, 0.222] 0.790 0.374 0.032
[Smartphone use = >4 h/day] 0a
(Scale) 1.746b 0.047 [1.657, 1.840]

CI, confidence interval; ES, effect size; PA, physical activity; SB, sedentary behavior.

a

Set to zero because this parameter is redundant.

b

Maximum likelihood estimate.