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. 2025 Jan 8;41(2):753–766. doi: 10.1007/s10899-024-10372-w

Table 4.

Gambling characteristics (N = 705)

Gambling severitya Total sample
Recreational
/at-risk
Problem gambling Gambling Disorder
Mild Moderate Severe
GDIT total score, M (Sd) 6.4 (3.6) 16.7 (1.4) 21.6 (1.5) 26.9 (1.5) 40.8 (7.9) 21.1 (16.3)
Gambling behavior

 Gambling frequency (GDITitem1),

mean (frequency)

1.5

(2–4 times

a month)

1.9

(2–4 times

a month)

2.8

(2–3 times a week)

2.9

(2–3 times a week)

4.2

(4 or more

times a

week)

2.6

(2–3 times

a week)

 Gambling duration, hours past month,

mean (sd)

3.2

(7.3)

10.2

(14.3)

43.5

(91.7)

35.1

(50.8)

116.9

(134.7)

47.5

(98.1)

Gambling expenditures, past month

 SEK wagered,

 median (IQR), range

162 (500),

0–150,000 SEK

500

(2,000),

0-534,125 SEK

3,000

(8,900),

0–1,500,000 SEK

5,000

(11,500),

0-200,000 SEK

10,000

(17,625),

0–900,000 SEK

600

(7,970),

0–1,500,000 SEK

 Percent of monthly income wagered,

 median (IQR)

1.1

(4.0)%

5.4 (12.0)% 15.6 (39.6)% 32.4 (59.7)%

50.0

(83.3)%

5.6

(50.0)%

Gambling diversity

 Number of problematic gambling types,

 mean (sd), range

0.69

(1.17),

0–8 types

1.60

(1.67),

0–8 types

1.45

(1.14),

0–6 types

1.77

(1.56),

0–8 types

1.91

(1.37),

0–8 types

1.29

(1.42),

0–8 types

Problematic gambling types
 Online gambling(%) 40.2% 81.2% 83.0% 87.2% 96.3% 68.2%
 Venue gambling (%) 21.8% 20.8% 40.4% 25.5% 31.8% 26.7%
 Slots (%) 14.6% 56.2% 53.2% 66.0% 74.4% 44.0%
 Poker (%) 8.1% 22.9% 19.1% 17.0% 17.8% 13.8%
 Casino games (%) 9.3% 20.8% 34.0% 36.2% 36.4% 22.8%
 Sports betting (%) 14.0% 16.7% 19.1% 21.3% 26.0% 19.1%
 Horse betting (%) 6.9% 16.7% 10.6% 12.8% 13.6% 10.5%
 Bingo (%) 3.4% 4.2% 2.1% 4.3% 5.8% 4.3%
 Lotteries (%) 6.9% 14.6% 2.1% 6.4% 7.0% 7.1%
 Scratch cards (%) 5.6% 8.3% 4.3% 12.8% 9.9% 7.7%

Note.aGambling severity assessed using the GDIT