Table 5.
Evaluation of DESQ and PIUS scores according to the time individuals spend in front of the screen and their gaming status in digital environments (n = 401)
| Questionnaire and Scale | Average daily screen time | Test Value | p Value | ||||||
|---|---|---|---|---|---|---|---|---|---|
| 5 h and below | 5 h and above | ||||||||
| DESQ | Adaption issues | 1.83 ± 1.64 (1) | 2.42 ± 1.72 (2) | -3.454 | 0.001** | ||||
| Dry eye issues | 1.08 ± 1.11 (1) | 1.29 ± 1.29 (1) | -1.249 | 0.212 | |||||
| Posture issues | 1.11 ± 0.83 (1) | 1.29 ± 0.73 (1) | -2.124 | 0.034* | |||||
| DESQ Score | 4.02 ± 2.98 (4) | 5.00 ± 2.97 (5) | -3.256 | 0.001** | |||||
| PIUS | Negative consequences of the internet | 25.97 ± 10.51 (23) | 26.98 ± 10.61 (24) | -1.457 | 0.147 | ||||
| Excessive use | 14.85 ± 4.22 (14) | 16.05 ± 4.32 (16) | -2.976 | 0.003** | |||||
| Social benefit/social comfort | 10.10 ± 4.66 (8) | 10.39 ± 5.07 (9) | -0.505 | 0.614 | |||||
| PIUS Total | 50.92 ± 16.82 (47) | 53.42 ± 17.74 (50) | -1.588 | 0.112 | |||||
| Generally, like playing games in the digital environment | |||||||||
| Yes | No | ||||||||
| DESQ | Adaption issues | 2.35 ± 1.76 (2) | 1.99 ± 1.65 (2) | -2.016 | 0.044* | ||||
| Dry eye issues | 1.27 ± 1.24 (1) | 1.13 ± 1.20 (1) | -1.286 | 0.198 | |||||
| Posture issues | 1.34 ± 0.74 (2) | 1.10 ± 0.80 (1) | -2.116 | 0.002** | |||||
| DESQ Total | 4.97 ± 3.04 (5) | 4.21 ± 2.95 (4) | -2.334 | 0.020* | |||||
| PIUS | Negative consequences of the internet | 28.29 ± 11.43 (26) | 24.67 ± 9.21 (22) | -3.389 | 0.001** | ||||
| Excessive use | 16.06 ± 4.53 (16) | 14.96 ± 4.01 (15) | -2.380 | 0.017* | |||||
| Social benefit/social comfort | 10.95 ± 5.20 (9) | 9.52 ± 4.44 (8) | -3.303 | 0.001** | |||||
| PIUS Total | 55.3 ± 18.89 (52) | 49.15 ± 14.98 (46) | -3.247 | 0.001** | |||||
Data are presented as Mean ± Standard Deviation (Median). Mann Whitney U Test. *p < 0.0. **p < 0.01