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. 2025 May 30;25:325. doi: 10.1186/s12886-025-04149-x

Table 5.

Evaluation of DESQ and PIUS scores according to the time individuals spend in front of the screen and their gaming status in digital environments (n = 401)

Questionnaire and Scale Average daily screen time Test Value p Value
5 h and below 5 h and above
DESQ Adaption issues 1.83 ± 1.64 (1) 2.42 ± 1.72 (2) -3.454 0.001**
Dry eye issues 1.08 ± 1.11 (1) 1.29 ± 1.29 (1) -1.249 0.212
Posture issues 1.11 ± 0.83 (1) 1.29 ± 0.73 (1) -2.124 0.034*
DESQ Score 4.02 ± 2.98 (4) 5.00 ± 2.97 (5) -3.256 0.001**
PIUS Negative consequences of the internet 25.97 ± 10.51 (23) 26.98 ± 10.61 (24) -1.457 0.147
Excessive use 14.85 ± 4.22 (14) 16.05 ± 4.32 (16) -2.976 0.003**
Social benefit/social comfort 10.10 ± 4.66 (8) 10.39 ± 5.07 (9) -0.505 0.614
PIUS Total 50.92 ± 16.82 (47) 53.42 ± 17.74 (50) -1.588 0.112
Generally, like playing games in the digital environment
Yes No
DESQ Adaption issues 2.35 ± 1.76 (2) 1.99 ± 1.65 (2) -2.016 0.044*
Dry eye issues 1.27 ± 1.24 (1) 1.13 ± 1.20 (1) -1.286 0.198
Posture issues 1.34 ± 0.74 (2) 1.10 ± 0.80 (1) -2.116 0.002**
DESQ Total 4.97 ± 3.04 (5) 4.21 ± 2.95 (4) -2.334 0.020*
PIUS Negative consequences of the internet 28.29 ± 11.43 (26) 24.67 ± 9.21 (22) -3.389 0.001**
Excessive use 16.06 ± 4.53 (16) 14.96 ± 4.01 (15) -2.380 0.017*
Social benefit/social comfort 10.95 ± 5.20 (9) 9.52 ± 4.44 (8) -3.303 0.001**
PIUS Total 55.3 ± 18.89 (52) 49.15 ± 14.98 (46) -3.247 0.001**

Data are presented as Mean ± Standard Deviation (Median). Mann Whitney U Test. *p < 0.0. **p < 0.01