Skip to main content
. 2025 May 30;13:e69510. doi: 10.2196/69510

Table 3.

Summary of intervention characteristics.

Study Intervention Type Platform or technology used Game elements Tailoring Integration with health care
Tabak et al [8], 2014 Condition Coach COPD telehealth program Motivational cues Wearable device, smartphone app, and web-based portal Motivational cues and daily feedback Exercise schemes tailored by physiotherapists Integrated with primary and secondary care; health care professionals monitored progress
Mazzoleni et al [14], 2014 Exergaming with Nintendo Wii Exergames using Nintendo Wii Fit Plus Nintendo Wii and Wii Balance Board Real-time feedback and visual and auditory cues Exercise intensity adjusted by physiotherapist Supervised by health care professionals
Kotrach et al [15], 2015 Virtual game system for home exercise Exergames using Nintendo Wii Fit U Nintendo Wii Fit U 11 prevalidated games, with real-time feedback on performance Individualized training sessions based on patient needs Monitored by physiotherapists during in-hospital and home training
Hoaas et al [12], 2016 Telerehabilitation program Telerehabilitation via self-management and telemonitoring Treadmill, pulse oximeter, and iPad with a web page for telemonitoring Regular feedback and remote support Individually tailored exercise program Weekly videoconferencing sessions with a physiotherapist
LeGear et al [16], 2016 Nintendo Wii-based exercise Exergame using EA Sports Active on Nintendo Wii Nintendo Wii with SenseWear Armband Physical activities, including marching, dancing, and punching Exercise intensity adjusted based on perceived exertion NRa
Liu et al [17], 2016 GRAILb NR; focus on GRAIL technology and 6MWTc GRAIL, 3D motion capture, and VRd treadmill VR environment used to simulate walking conditions Not personalized beyond adjusting walking pace NR
Bamidis et al [18], 2017 SmokeFreeBrain Smoking cessation intervention using gamified apps, mini-games, and social media Gamification app, neurofeedback, social media, mobile SMS text messaging, and pharmacological interventions Tasks, goals, achievements (eg, “Crushing cigarettes” game, breathing control, and exercise gamification) Interventions customized by demographic and geographic needs Public health campaigns, electronic health records, and open data integration
Burkow et al [19], 2018 Virtual group intervention for behavior change Virtual group exercise with follow-along videos and exercise diaries Tablet-based app Virtual group status, rewards, and exercise diary Self-chosen individual exercises Peer group exercises combined with remote support
De Las Heras et al [20], 2018 ARe glasses Use of AR glasses Laster WAVƎ AR glasses Visual and audio guidance during exercises Adjustable brightness, head fixation, and interface improvements Remote communication and feedback
Parent et al [21], 2018 High-intensity active video game High-intensity exergames Kinect motion capture (Xbox One) and Shape Up game Repetitive exercise mini-games Adjustments to exercise difficulty NR
Rutkowski et al [22], 2019 VR training program Virtual rehabilitation using Kinect-based motion training Xbox 360 Kinect system and Kinect Adventures! game Avatar-based mini-games involving rafting, ball hitting, and roller coaster riding VR exercises tailored for each patient Integrated into a structured pulmonary rehabilitation program
Sutanto et al [23], 2019 Videogame-assisted exercise training Wii Fit–based exercise training Wii Fit balance board and television system Yoga, strength training, aerobic exercises, feedback system, and virtual trainer Individualized program with game duration, difficulty, and scores recorded Integrated into a hospital-based outpatient exercise program
Jung et al [13], 2020 VR pulmonary rehabilitation program VR-supported pulmonary rehabilitation VR headset (Pico Goblin) and pulmonary rehabilitation in VR app 3D avatars, educational modules, and immersive experience Exercises tailored to severity level (MRCf breathlessness scale level 4 or 5) of patient with COPDg Real-time remote monitoring of heart rate and oxygen saturation
Rutkowski et al [11], 2020 VR rehabilitation for COPD VR-based rehabilitation using Xbox Kinect and Kinect Adventures! software Xbox 360, Kinect, and Kinect Adventures! Mini-games involving rafting, ball hitting, dynamic balance, and coordination Exercises adapted to patients’ abilities Supervised by physiotherapists; heart rate monitored
Tu et al [24], 2020 BreathCoach VR-assisted biofeedback breathing training using RSA-BTh Smartphone, smartwatch (Empatica E4), and VR viewer (Google Cardboard) Breathing control, interactive VR environments, avatars, and real-time biofeedback Dynamic adjustment of breathing patterns based on real-time physiological data NR
Rutkowski et al [9], 2021 Immersive VR therapy Immersive VR therapy VR TierOne device Virtual therapeutic garden and metaphoric health recovery Emotional balance recovery and mood improvement Supervised by therapists
Simmich et al [25], 2021 Wearable technology and video games AVGsi Wearable activity trackers, smartphones, and AVGs such as Wii and Xbox Kinect AVGs and wearable trackers NR Data shared with clinicians for feedback and improved clinical care
Simmich et al [26], 2021 AVG for physical activity AVG focusing on physical activities Smartphone app with Fitbit integration Single-player and multiplayer modes, progress tracking, and rewards for completing exercises Players selected difficulty levels for each exercise Clinicians monitored progress via a web interface
Baxter et al [27], 2022 Virtual respiratory therapy Virtual incentive spirometry via smartphone app QUT Inspire app and smartphone Visual rewards, breath timer, and inspiration counter Adjustable microphone sensitivity and text or video instructions NR
Oberschmidt et al [28], 2022 Exergame for COPD treatment Exergame used as part of physiotherapy treatment Television screen with motion-sensing camera Audiovisual feedback during exercises and score tracking Feedback based on exercise accuracy and adjustable difficulty levels Integrated into routine physiotherapy treatment
Finkelstein et al [29], 2023 VR app for pulmonary rehabilitation VR educational app Oculus Quest 2 Interactive educational modules, MCQsj, and visual feedback Simplified user interface with preset controls for ease of use NR
Gabriel et al [30], 2023 VR-based system for pulmonary rehabilitation VR-based system for pulmonary rehabilitation Oculus Quest 2 Educational modules, MCQs, and guided exercises Simplified interface, single-button navigation, and custom instructions NR
Gabriel et al [31], 2023 VR-based system for pulmonary rehabilitation VR-based exercise app for pulmonary rehabilitation VR headset and controllers Interactive guided exercises and visual feedback Simplified controls and visual guidance for exercises Focused on self-management
Pancini et al [32], 2023 Overcoming COPD VR-based relaxation combined with savoring strategies VR headset with immersive natural scenarios Narrated virtual walks, visual and audio feedback, and positive emotion amplification Personalized savoring exercises Incorporated into standard pulmonary rehabilitation
Pardos et al [33], 2023 Remote monitoring and gamification platform Personalized coaching with exergames and mental health games Smartphone app, smartwatches, and Bluetooth-enabled devices Credit-based system, scores, rewards, and health recommendations Customized recommendations Integration with PHRk and third-party apps
Colombo et al [34], 2024 VR endurance training Semi-immersive VR cycling in a virtual park environment Cycle ergometer, pulse oximeter, and wide screen projection Visual feedback, real-time cycling metrics, and first-person navigation Exercise intensity based on baseline conditions Continuous supervision by physiotherapists
Jin et al [35], 2024 Somatosensory interactive game Somatosensory interactive games involving arm movements for exercise Motion-based games: Kitchen Sharp Knife, Swimming Master, and Table Tennis Master Real-time visual feedback and engaging tasks Patients adjusted exercise based on comfort level Integrated with physiotherapist-supervised pulmonary rehabilitation programs
Kizmaz et al [36], 2024 VR for COPD exacerbation VR cycling simulation in the forest combined with pulmonary rehabilitation Oculus Quest 2 Immersive cycling simulation in a forest environment NR Integrated with pulmonary rehabilitation sessions, supervised by physiotherapists
McAnirlin et al [10], 2024 Nature-based VR experiences Nature-based VR experiences Oculus Quest 2 Cocreated 360-degree videos of personalized, nature-based scenes Personalized VR based on participants’ outdoor memories NR

aNR: not reported.

bGRAIL: Gait Real-time Analysis Interactive Lab.

c6MWT: 6-minute walk test.

dVR: virtual reality.

eAR: augmented reality.

fMRC: Medical Research Council.

gCOPD: chronic obstructive pulmonary disease.

hRSA-BT: respiratory sinus arrhythmia biofeedback-based breathing training.

iAVG: active video game.

jMCQ: multiple-choice question.

kPHR: personal health record.