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. 2025 May 30;13:e58857. doi: 10.2196/58857

Table 1.

Participant characteristics.

Variables Played games

Yes (n=1894) No (n=924)
Year in college, n (%)

1 781 (41.2) 327 (35.4)

2 576 (30.4) 235 (25.4)

3 285 (15) 201 (21.8)

4 165 (8.7) 99 (10.7)

Graduate student and other 87 (4.6) 62 (6.7)
Sex, n (%)

Male 1030 (54.4) 366 (39.6)

Female 864 (45.6) 558 (60.4)
Symptoms, mean (SD)

Anxiety (GAD-7a) composite score (0-21) 4.47 (4.38) 4.87 (4.26)

Depression (PHQ-9b) composite score (0-27) 7 (5.46) 7.11 (5.25)
During the lockdowns, do you feel like playing video games is effective in reducing anxiety and depression? n (%)

Yes 1047 (55.3) N/Ac

No 847 (44.7) N/A
During the lockdowns, how often do you play mobile games? (1=rarely; 2=occasionally; 3=often; 4=everyday), mean (SD) 2.89 (0.95) N/A
During the lockdowns, how often do you play online games? (1=rarely; 2=occasionally; 3=often; 4=everyday), mean (SD) 2.58 (1.02) N/A
On an average day, approximately how many hours do you play games during the lockdowns? (1=0-1 h; 2=1-2 h; 3=2-3 h; 4=3-4 h; 5=4-5 h; 6=>5 h), mean (SD) 2.62 (1.36) N/A
Compared with nonlockdown days, is there any change in the amount of time you spend playing games during the lockdowns? (1=much less; 2=somewhat less; 3=About the same; 4=somewhat more; 5=much more), mean (SD) 3.70 (0.84) N/A
During the COVID-19 pandemic lockdowns, what was the most common modality of your gameplay? n (%)

Play alone 556 (29.4) N/A

Play with friends (people I know) 1241 (65.5) N/A

Play with strangers 97 (5.1) N/A
Type of games played the most during the lockdowns, n (%)

Single-player or console games 187 (9.9) N/A

Massively multiplayer online 674 (35.6) N/A

Casual, chess, and card games 425 (22.4) N/A

Combat, sports, or competitive games 517 (27.3) N/A

Strategy games 91 (4.8) N/A

aGAD-7: 7-item Generalized Anxiety Disorder.

bPHQ-9: 9-item Patient Health Questionnaire.

cN/A: not applicable.