Table 1.
Participant characteristics.
| Variables | Played games | ||||
|
|
Yes (n=1894) | No (n=924) | |||
| Year in college, n (%) | |||||
|
|
1 | 781 (41.2) | 327 (35.4) | ||
|
|
2 | 576 (30.4) | 235 (25.4) | ||
|
|
3 | 285 (15) | 201 (21.8) | ||
|
|
4 | 165 (8.7) | 99 (10.7) | ||
|
|
Graduate student and other | 87 (4.6) | 62 (6.7) | ||
| Sex, n (%) | |||||
|
|
Male | 1030 (54.4) | 366 (39.6) | ||
|
|
Female | 864 (45.6) | 558 (60.4) | ||
| Symptoms, mean (SD) | |||||
|
|
Anxiety (GAD-7a) composite score (0-21) | 4.47 (4.38) | 4.87 (4.26) | ||
|
|
Depression (PHQ-9b) composite score (0-27) | 7 (5.46) | 7.11 (5.25) | ||
| During the lockdowns, do you feel like playing video games is effective in reducing anxiety and depression? n (%) | |||||
|
|
Yes | 1047 (55.3) | N/Ac | ||
|
|
No | 847 (44.7) | N/A | ||
| During the lockdowns, how often do you play mobile games? (1=rarely; 2=occasionally; 3=often; 4=everyday), mean (SD) | 2.89 (0.95) | N/A | |||
| During the lockdowns, how often do you play online games? (1=rarely; 2=occasionally; 3=often; 4=everyday), mean (SD) | 2.58 (1.02) | N/A | |||
| On an average day, approximately how many hours do you play games during the lockdowns? (1=0-1 h; 2=1-2 h; 3=2-3 h; 4=3-4 h; 5=4-5 h; 6=>5 h), mean (SD) | 2.62 (1.36) | N/A | |||
| Compared with nonlockdown days, is there any change in the amount of time you spend playing games during the lockdowns? (1=much less; 2=somewhat less; 3=About the same; 4=somewhat more; 5=much more), mean (SD) | 3.70 (0.84) | N/A | |||
| During the COVID-19 pandemic lockdowns, what was the most common modality of your gameplay? n (%) | |||||
|
|
Play alone | 556 (29.4) | N/A | ||
|
|
Play with friends (people I know) | 1241 (65.5) | N/A | ||
|
|
Play with strangers | 97 (5.1) | N/A | ||
| Type of games played the most during the lockdowns, n (%) | |||||
|
|
Single-player or console games | 187 (9.9) | N/A | ||
|
|
Massively multiplayer online | 674 (35.6) | N/A | ||
|
|
Casual, chess, and card games | 425 (22.4) | N/A | ||
|
|
Combat, sports, or competitive games | 517 (27.3) | N/A | ||
|
|
Strategy games | 91 (4.8) | N/A | ||
aGAD-7: 7-item Generalized Anxiety Disorder.
bPHQ-9: 9-item Patient Health Questionnaire.
cN/A: not applicable.