Table 2.
Multiple linear regression coefficients toward anxiety disorder symptoms (N=1894).
| Demographics and game behaviors | Unstandardized coefficients B (SE) | Standardized β coefficients (95% CI) | t ratio | P value | ||
| Constant | 1.47 (0.56) | —a (0.37-2.57) | 2.61 | .009 | ||
| Sexb (male) | −0.16 (0.21) | −0.02 (−0.58 to 0.26) | −0.77 | .44 | ||
| Year in collegec | ||||||
|
|
2 | 0.49 (0.24) | 0.05 (0.03-0.95) | 2.07 | .04 | |
|
|
3 | 0.53 (0.30) | 0.04 (−0.06 to 1.12) | 1.78 | .08 | |
|
|
4 | 1.88 (0.37) | 0.12 (1.16-2.60) | 5.09 | <.001 | |
|
|
Graduate and other | 1.19 (0.49) | 0.06 (0.235-2.15) | 2.44 | .02 | |
| EFd,e (yes) | −0.85 (0.22) | −0.10 (−1.27 to −0.42) | −3.90 | <.001 | ||
| MGf (rating 1-4) | 0.22 (0.13) | 0.05 (−0.30 to 0.46) | 1.72 | .09 | ||
| OGg (rating 1-4) | 0.28 (0.13) | 0.07 (0.03-0.53) | 2.23 | .03 | ||
| HRh (rating 1-6) | 0.26 (0.09) | 0.08 (0.08-0.44) | 2.79 | .005 | ||
| CHi (rating 1-5) | 0.26 (0.14) | 0.06 (−0.04 to 0.52) | 1.85 | .04 | ||
| MDj,k | ||||||
|
|
With friends | −0.49 (0.23) | −0.05 (−0.94 to −0.02) | −2.08 | .04 | |
|
|
With strangers | −0.60 (0.48) | −0.03 (−1.54 to 0.34) | −1.25 | .21 | |
| TEl,m | ||||||
|
|
Massively multiplayer online | 0.47 (0.37) | 0.05 (−0.25 to 1.19) | 1.29 | .20 | |
|
|
Casual, chess, or card games | 0.79 (0.38) | 0.08 (0.05-1.54) | 2.10 | .04 | |
|
|
Combat or sports | 0.42 (0.38) | 0.04 (−0.32 to 1.15) | 1.10 | .30 | |
|
|
Strategy | 0.63 (0.55) | 0.03 (−0.45 to 1.72) | 1.14 | .25 | |
aNot available.
bDummy coding; female=0.
cDummy coding; first-year student=0.
dEF: during the lockdowns, do you feel like playing video games is effective in reducing anxiety and depression?
eDummy coding; effective (no)=0.
fMG: during the lockdowns, how often do you play mobile games?
gOG: during the lockdowns, how often do you play online games?
hHR: on an average day, approximately how many hours do you play games during the lockdowns?
iCH: compared with nonlockdown days, is there any change in the amount of time you spend playing games during the lockdowns?
jMD: during the COVID-19 pandemic lockdowns, what was the most common modality of your gameplay?
kDummy coding; play alone=0.
lTE: type of games played the most during the lockdowns.
mDummy coding: single-player or console games=0.