Table 3.
Multiple linear regression coefficients toward depression disorder symptoms (N=1894).
| Demographics and game behaviors | Unstandardized coefficients, B (SE) | Standardized β coefficients (95% CI) | t-ratio | P value | |||||
| Constant | 3.43 (0.70) | —a (2.06-4.81) | 4.90 | <.001 | |||||
| Sexb (male) | −0.41 (0.27) | −0.04 (−0.93 to 0.11) | −1.55 | .12 | |||||
| Year in collegec | |||||||||
|
|
2 | 0.89 (0.30) | 0.07 (0.31-1.47) | 3.01 | .003 | ||||
|
|
3 | 0.79 (0.37) | 0.05 (0.06-1.52) | 2.12 | .03 | ||||
|
|
4 | 1.75 (0.46) | 0.09 (0.84-2.65) | 3.78 | <.001 | ||||
|
|
Graduate and other | 0.60 (0.61) | 0.02 (−0.60-1.79) | 0.97 | .33 | ||||
| EFd,e (yes) | −0.92 (0.27) | −0.08 (−1.46 to −0.39) | −3.41 | <.001 | |||||
| MGf (1-4) | 0.28 (0.16) | 0.05 (−0.02 to 0.59) | 1.81 | .07 | |||||
| OGg (1-4) | 0.36 (0.16) | 0.07 (0.05-0.67) | 2.28 | .02 | |||||
| HRh (1-6) | 0.30 (0.12) | 0.07 (0.07-0.52) | 2.54 | .01 | |||||
| CHi (1-5) | 0.41 (0.18) | 0.06 (0.07-0.76) | 2.33 | .02 | |||||
| MDj,k | |||||||||
|
|
With friends | −0.87 (0.29) | −0.08 (−1.44 to −0.30) | −2.99 | .003 | ||||
|
|
With strangers | −0.39 (0.60) | −0.02 (−1.56 to 0.79) | −0.64 | .52 | ||||
| TEl,m | |||||||||
|
|
Massively multiplayer online | 0.16 (0.46) | 0.01 (−0.74 to 1.06) | 0.34 | .73 | ||||
|
|
Casual, chess, or card games | 0.55 (0.47) | 0.04 (−0.38 to 1.48) | 1.17 | .24 | ||||
|
|
Combat or sports | 0.25 (0.47) | 0.02 (−0.68 to 1.17) | 0.52 | .60 | ||||
|
|
Strategy | 0.35 (0.69) | 0.01 (−1.01 to 1.71) | 0.51 | .61 | ||||
aNot available.
bDummy coding; female=0.
cDummy coding; first-year student=0.
dEF: during the lockdowns, do you feel like playing video games is effective in reducing anxiety and depression?
eDummy coding; effective (no)=0.
fMG: during the lockdowns, how often do you play mobile games?
gOG: during the lockdowns, how often do you play online games?
hHR: on an average day, approximately how many hours do you play games during the lockdowns?
iCH: compared with nonlockdown days, is there any change in the amount of time you spend playing games during the lockdowns?
jMD: during the COVID-19 pandemic lockdowns, what was the most common modality of your gameplay?
kDummy coding; play alone=0.
lTE: type of games played the most during the lockdowns.
mDummy coding: single-player or console games=0.