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. 2025 May 30;13:e58857. doi: 10.2196/58857

Table 3.

Multiple linear regression coefficients toward depression disorder symptoms (N=1894).

Demographics and game behaviors Unstandardized coefficients, B (SE) Standardized β coefficients (95% CI) t-ratio P value
Constant 3.43 (0.70) a (2.06-4.81) 4.90 <.001
Sexb (male) −0.41 (0.27) −0.04 (−0.93 to 0.11) −1.55 .12
Year in collegec

2 0.89 (0.30) 0.07 (0.31-1.47) 3.01 .003

3 0.79 (0.37) 0.05 (0.06-1.52) 2.12 .03

4 1.75 (0.46) 0.09 (0.84-2.65) 3.78 <.001

Graduate and other 0.60 (0.61) 0.02 (−0.60-1.79) 0.97 .33
EFd,e (yes) −0.92 (0.27) −0.08 (−1.46 to −0.39) −3.41 <.001
MGf (1-4) 0.28 (0.16) 0.05 (−0.02 to 0.59) 1.81 .07
OGg (1-4) 0.36 (0.16) 0.07 (0.05-0.67) 2.28 .02
HRh (1-6) 0.30 (0.12) 0.07 (0.07-0.52) 2.54 .01
CHi (1-5) 0.41 (0.18) 0.06 (0.07-0.76) 2.33 .02
MDj,k

With friends −0.87 (0.29) −0.08 (−1.44 to −0.30) −2.99 .003

With strangers −0.39 (0.60) −0.02 (−1.56 to 0.79) −0.64 .52
TEl,m

Massively multiplayer online 0.16 (0.46) 0.01 (−0.74 to 1.06) 0.34 .73

Casual, chess, or card games 0.55 (0.47) 0.04 (−0.38 to 1.48) 1.17 .24

Combat or sports 0.25 (0.47) 0.02 (−0.68 to 1.17) 0.52 .60

Strategy 0.35 (0.69) 0.01 (−1.01 to 1.71) 0.51 .61

aNot available.

bDummy coding; female=0.

cDummy coding; first-year student=0.

dEF: during the lockdowns, do you feel like playing video games is effective in reducing anxiety and depression?

eDummy coding; effective (no)=0.

fMG: during the lockdowns, how often do you play mobile games?

gOG: during the lockdowns, how often do you play online games?

hHR: on an average day, approximately how many hours do you play games during the lockdowns?

iCH: compared with nonlockdown days, is there any change in the amount of time you spend playing games during the lockdowns?

jMD: during the COVID-19 pandemic lockdowns, what was the most common modality of your gameplay?

kDummy coding; play alone=0.

lTE: type of games played the most during the lockdowns.

mDummy coding: single-player or console games=0.