Table 3.
Final police-youth engagement survey exploratory factor analysis pattern matrix.
| Survey Item | Factor 1: Calm and Respectful Intentions | Factor 2: Police Responsibility for Positive Youth Interactions | Factor 3: Sensitivity to Youth Perspective |
|---|---|---|---|
| Try to keep another officer calm if you see him or her getting worked up | .73 | .05 | −.08 |
| Work to remain calm when young people get upset | .71 | .02 | .04 |
| Say hello and talk to young people in your district even when not responding to a call | .62 | .12 | −.05 |
| Explain to the young person why you stopped him or her | .56 | .06 | −.07 |
| Try to talk to one young person at a time away from the group | .50 | −.09 | .23 |
| Approach the young person differently than you would an adult | .40 | −.17 | .31 |
| Young people are more likely to take risks with a group of friends than when alone | .25 | .09 | .06 |
| Having positive interactions with young people in the community is an important part of my job | .14 | .61 | −.11 |
| Police should show respect when interacting with young people | .11 | .59 | −.11 |
| Police have a role to play in keeping young people out of the justice system | −.05 | .53 | .22 |
| Relationships between police and young people can be improved | .04 | .49 | .13 |
| There are techniques I can use to make stopping young people safer | .06 | .49 | .25 |
| I have some control over whether young people show me respect | −.01 | .38 | .09 |
| I trust many of the young people that live in my district | −.04 | .26 | .14 |
| Police often overreact when dealing with young people | −.04 | .08 | .62 |
| Young people are often afraid when they interact with police | .07 | .18 | .42 |
| Race/ethnicity affects interactions between police and young people locally | .01 | .07 | .41 |
| Young people often overreact when dealing with police | .09 | −.10 | .18 |
Note: Loadings ≥ .30 are bolded. Factor scores were extracted using the pattern matrix shown in this table, allowing for representation of any cross-loadings and without dropping low-loading items to compute the final scores.