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. 2025 Aug 12;19:1625279. doi: 10.3389/fninf.2025.1625279

Figure 6.

Flowchart of a process beginning with a generic stream reader, passing through a bandpass filter and a CSP spatial filter. It branches into five paths labeled Left Hand, Right Hand, Torso Left, Torso Right, and Tongue. Each path undergoes stimulation-based and time-based epoching, signal power logging, and feature aggregation. All paths converge at an SVM classifier trainer, ultimately connecting to a player controller. Arrows indicate the sequence of operations.

Screenshots of OpenViBE support vector classification (SVC) Trainer algorithm. Combination of pipeline steps for training the SVC algorithm consisting of following steps: Bandpass filter 8–13 Hz Box, common spatial pattern (CSP) spatial filter box, Stimulation based epoching boxes (Left Hand, Right Hand, Torso Left, Torso Right, Tongue), Time based epoching box, Signal Power Log box, Feature aggregator box and SVM classifier trainer box.