Skip to main content
. 2025 Aug 5;12:e71304. doi: 10.2196/71304

Table 3.

Mild cognitive impairment diagnosis performance.

System number Name of the gamified interactive system Reference Game metrics Sensitivity (%) Specificity (%) AUCa
Sys3 VAP-Sb [54] Features extracted from trajectory, region, and task performance 100 100 1
Sys4 VREAD [55] Correct path, incorrect path, correct sequences, incorrect sequences, overall score, and time 75 96 c
Sys6 SmartAging [63] Smart Aging Total Score 0.99
Sys6 SmartAging [64] Smart Aging Serious Game total score 84.4 75.5 0.88
Sys7 FitForAll [67] Evaluator-ranked age, HRMGd mean total, HRMG intercept total, HRMG mean level 1, HRMG mean level3, HRMG mean level 4, and heart rate slope level 3 0.77
Sys9 Find the pair [69] Game trials 83 62
Sys9 Find the pair [69] Game time 82 67 c
Sys16 [79] Best cutoff game points based on MoCAe 88 77.8 c
Sys16 [79] Best cutoff game points based on MoCA 87.5 33.3 c
Sys17 Dr. Solitaire [83] Nu-support vector classifier using digital biomarkers of cognitive performance in Klondike Solitaire 77.8 88.9 0.9
Sys20 Panoramix [90] Random forest using Panoramix battery 100 100 0.98
Sys20 Panoramix [91] Support vector machine using Panoramix (version 2.0) battery 100 100
Sys25 RE@CH [98] Total performance score 78.2 75.7 0.82
Sys28 Holey Moley [101] Holey Moley game classification based on MMSEf 100 97.2 0.95
Sys30 Virtual Supermarket [104] Score in the Virtual Supermarket Program 85.9 79 0.87
Sys30 Virtual Supermarket [105] All Virtual Supermarket variables 76.3 91.4
Sys30 Virtual Supermarket [106] All Virtual Supermarket variables 74 85
Sys30 Virtual Supermarket [106] All bought unlisted, correct money, and duration 79 86
Sys33 Lucy [109] Focused attention response profile and EEGg characteristics 80 82.6
Sys36 COGNIPLAT [113] Support vector machine using 9 variables 91.8 93.2
Sys36 COGNIPLAT [114] Manually selected feature set with 9 features: age, family medical history, exercising, education, average game round time in game session, orientation game importance, naming game importance, memory game importance, and recall (Anakilisi) game importance 96.6 90 0.99
Sys48 The Ryokansan [127] Flipping cards game score 76.9 70.7
Sys48 The Ryokansan [127] Game score from the “finding mistakes” task 70.7 56.5

aAUC: area under the curve.

bVAP-S: virtual action planning supermarket.

cNot available.

dHRMG: high-resolution monitoring games.

eMoCA: Montreal Cognitive Assessment.

fMMSE: Mini-Mental State Examination.

gEEG: electroencephalogram.