Table 3.
Mild cognitive impairment diagnosis performance.
| System number | Name of the gamified interactive system | Reference | Game metrics | Sensitivity (%) | Specificity (%) | AUCa |
| Sys3 | VAP-Sb | [54] | Features extracted from trajectory, region, and task performance | 100 | 100 | 1 |
| Sys4 | VREAD | [55] | Correct path, incorrect path, correct sequences, incorrect sequences, overall score, and time | 75 | 96 | —c |
| Sys6 | SmartAging | [63] | Smart Aging Total Score | — | — | 0.99 |
| Sys6 | SmartAging | [64] | Smart Aging Serious Game total score | 84.4 | 75.5 | 0.88 |
| Sys7 | FitForAll | [67] | Evaluator-ranked age, HRMGd mean total, HRMG intercept total, HRMG mean level 1, HRMG mean level3, HRMG mean level 4, and heart rate slope level 3 | — | — | 0.77 |
| Sys9 | Find the pair | [69] | Game trials | 83 | 62 | — |
| Sys9 | Find the pair | [69] | Game time | 82 | 67 | —c |
| Sys16 | — | [79] | Best cutoff game points based on MoCAe | 88 | 77.8 | —c |
| Sys16 | — | [79] | Best cutoff game points based on MoCA | 87.5 | 33.3 | —c |
| Sys17 | Dr. Solitaire | [83] | Nu-support vector classifier using digital biomarkers of cognitive performance in Klondike Solitaire | 77.8 | 88.9 | 0.9 |
| Sys20 | Panoramix | [90] | Random forest using Panoramix battery | 100 | 100 | 0.98 |
| Sys20 | Panoramix | [91] | Support vector machine using Panoramix (version 2.0) battery | 100 | 100 | — |
| Sys25 | RE@CH | [98] | Total performance score | 78.2 | 75.7 | 0.82 |
| Sys28 | Holey Moley | [101] | Holey Moley game classification based on MMSEf | 100 | 97.2 | 0.95 |
| Sys30 | Virtual Supermarket | [104] | Score in the Virtual Supermarket Program | 85.9 | 79 | 0.87 |
| Sys30 | Virtual Supermarket | [105] | All Virtual Supermarket variables | 76.3 | 91.4 | — |
| Sys30 | Virtual Supermarket | [106] | All Virtual Supermarket variables | 74 | 85 | — |
| Sys30 | Virtual Supermarket | [106] | All bought unlisted, correct money, and duration | 79 | 86 | — |
| Sys33 | Lucy | [109] | Focused attention response profile and EEGg characteristics | 80 | 82.6 | — |
| Sys36 | COGNIPLAT | [113] | Support vector machine using 9 variables | 91.8 | 93.2 | — |
| Sys36 | COGNIPLAT | [114] | Manually selected feature set with 9 features: age, family medical history, exercising, education, average game round time in game session, orientation game importance, naming game importance, memory game importance, and recall (Anakilisi) game importance | 96.6 | 90 | 0.99 |
| Sys48 | The Ryokansan | [127] | Flipping cards game score | 76.9 | 70.7 | — |
| Sys48 | The Ryokansan | [127] | Game score from the “finding mistakes” task | 70.7 | 56.5 | — |
aAUC: area under the curve.
bVAP-S: virtual action planning supermarket.
cNot available.
dHRMG: high-resolution monitoring games.
eMoCA: Montreal Cognitive Assessment.
fMMSE: Mini-Mental State Examination.
gEEG: electroencephalogram.