Table 12.
Cross-tabulation of immersion experience scores between the gamified and questionnaire assessmentsa.
| Immersion experience score | ASPb questionnaire | Total (n=148) | ||||||||||||||||||||
|
|
1 (n=2) | 2 (n=1) | 3 (n=3) | 4 (n=2) | 5 (n=16) | 6 (n=21) | 7 (n=20) | 8 (n=46) | 9 (n=37) |
|
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| ASP-ECD-G | ||||||||||||||||||||||
|
|
4 | 0 | 0 | 0 | 0 | 0 | 2 | 0 | 0 | 0 | 2 | |||||||||||
|
|
5 | 0 | 0 | 0 | 0 | 5 | 2 | 0 | 0 | 0 | 7 | |||||||||||
|
|
6 | 1 | 1 | 2 | 1 | 4 | 5 | 3 | 1 | 0 | 18 | |||||||||||
|
|
7 | 0 | 0 | 0 | 0 | 5 | 9 | 12 | 5 | 1 | 32 | |||||||||||
|
|
8 | 1 | 0 | 1 | 0 | 2 | 1 | 4 | 28 | 10 | 47 | |||||||||||
|
|
9 | 0 | 0 | 0 | 1 | 0 | 2 | 1 | 12 | 26 | 42 | |||||||||||
aNo participants obtained immersion experience scores of 1 to 3 in the gamified assessment.
bASP: antisocial personality.
cASP-ECD-G: Antisocial Personality Traits Evidence-Centered Design Gamified assessment tool.