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. 2025 Oct 23;15(10):e097236. doi: 10.1136/bmjopen-2024-097236

Table 1. Satisfaction/usability survey categories and example items.

Category Example item
Overall satisfaction ‘’Overall, I am satisfied with this VR meditation programme’.
Perceived usefulness ‘I feel that my stress decreased after the session’.
Ease of use/learnability ‘It was easy to understand how to use the programme’.
Immersion/presence ‘The VR environment felt realistic (sense of presence)’.
Comfort/cybersickness ‘I felt generally comfortable during the session’.
AI coach (Otti) empathy/helpfulness ‘Otti’s feedback made me feel understood’.
Content quality (observation prompts) ‘The prompts helped my observation practice’.
Emotional impact/mindfulness skills ‘The session contributed to my emotional stability’.
Intention to reuse/recommend ‘I would like to use this programme regularly in the future’.