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. 2025 Nov 5;19:120. doi: 10.1186/s13034-025-00980-8

Table 2.

Videogame usage time of the sample (n = 112)

Frequency (%)
Days per week spent playing videogames

From 1 to 3 days

From 3 to 5 days

Everyday

49 (43.8%)

23 (20.5%)

40 (35.7%)

Hours spent in videogame use

Less than 1 h

1 h

2 h

3 h

4 h

5 h

Between 5 and 7 h

Between 8 and 10 h

More than 10 h

7 (6.3%)

16 (14.3%)

33 (29.5%)

22 (19.6%)

14 (12.5%)

8 (7.1%)

3 (2.7%)

7 (6.3%)

2 (1.8%)