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. 2025 Nov 5;19:120. doi: 10.1186/s13034-025-00980-8

Table 7.

Relationship between loneliness and videogame socialization medium

Area of Loneliness Videogame socialization medium U Mann Whitney
Physical co-play Online co-play
Me IQR Me IQR
Peer Rejection 11.00 4 11.00 4 Z=-0.919, p = 0.358
Family Deficits 13.00 8 13.00 12 Z=-0.073, p = 0.942
Personal Inadequacy 16.00 6 16.00 8 Z=-0.169, p = 0.865
Significant separation 13.00 8 15.00 6 Z=-0.962, p = 0.336

Me = Median, IQR = Interquartile range

* Statistically significant

** High statistical significance