Table 1.
Comparison of gaming, digital, and virtual reality (VR) experience of the older and younger cohort. Significance was assumed at P<.05.
| Measure | µold (n=42) | µyoung (n=82) | Mean difference (95% CI) | P value |
| Gaming experience | 2.85 | 4.06 | –1.20 (–1.68 to –0.72) | <.001 |
| VR experience | 1.52 | 2.22 | –0.695 (–1.10 to –0.293) | <.001 |
| Digital experience | 3.14 | 4.59 | –1.45 (–1.86 to –1.04) | <.001 |