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. 2024 Jun 28;1:e59197. doi: 10.2196/59197

Table 1.

Comparison of gaming, digital, and virtual reality (VR) experience of the older and younger cohort. Significance was assumed at P<.05.

Measure µold (n=42) µyoung (n=82) Mean difference (95% CI) P value
Gaming experience 2.85 4.06 –1.20 (–1.68 to –0.72) <.001
VR experience 1.52 2.22 –0.695 (–1.10 to –0.293) <.001
Digital experience 3.14 4.59 –1.45 (–1.86 to –1.04) <.001