Table 2.
Students’ satisfaction evaluation in the role-play group (n=35)a.
|
|
Strongly disagree, n (%) | Disagree, n (%) | Neutral, n (%) | Agree, n (%) | Strongly agree, n (%) |
| Engagement | 1 (3) | 0 (0) | 2 (6) | 25 (71) | 7 (20) |
| Realism | 2 (6) | 2 (6) | 2 (6) | 24 (69) | 5 (14) |
| Communication skill improvement | 1 (3) | 0 (0) | 1 (3) | 24 (69) | 8 (23) |
| Feedback quality | 0 (0) | 1 (3) | 1 (3) | 28 (80) | 4 (11) |
| Empathy development | 0(0) | 1(3) | 2(6) | 29(83) | 3(8) |
| Overall satisfaction | 1 (3) | 1 (3) | 0 (0) | 26 (74) | 7 (20) |
a1=strongly disagree, 2=disagree, 3=neutral, 4=agree, and 5=strongly agree.