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. 2025 Nov 28;11:e79771. doi: 10.2196/79771

Table 2.

Students’ satisfaction evaluation in the role-play group (n=35)a.


Strongly disagree, n (%) Disagree, n (%) Neutral, n (%) Agree, n (%) Strongly agree, n (%)
Engagement 1 (3) 0 (0) 2 (6) 25 (71) 7 (20)
Realism 2 (6) 2 (6) 2 (6) 24 (69) 5 (14)
Communication skill improvement 1 (3) 0 (0) 1 (3) 24 (69) 8 (23)
Feedback quality 0 (0) 1 (3) 1 (3) 28 (80) 4 (11)
Empathy development 0(0) 1(3) 2(6) 29(83) 3(8)
Overall satisfaction 1 (3) 1 (3) 0 (0) 26 (74) 7 (20)

a1=strongly disagree, 2=disagree, 3=neutral, 4=agree, and 5=strongly agree.